diff --git a/src/Magnum/GL/AbstractShaderProgram.h b/src/Magnum/GL/AbstractShaderProgram.h index 16401f948..0316ca8bf 100644 --- a/src/Magnum/GL/AbstractShaderProgram.h +++ b/src/Magnum/GL/AbstractShaderProgram.h @@ -88,7 +88,7 @@ functions and properties: @snippet MagnumGL.cpp AbstractShaderProgram-xfb -@subsection GL-AbstractShaderProgram-attribute-location Binding attribute location +@subsection GL-AbstractShaderProgram-attribute-location Binding attribute and fragment data location The preferred workflow is to specify attribute location for vertex shader input attributes and fragment shader output attributes explicitly in the shader code,