From e6ba699b6f972ad91f923909cc50cdaf0e45b661 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 9 Aug 2019 17:10:10 +0200 Subject: [PATCH] GL: make this doc section easier to find. --- src/Magnum/GL/AbstractShaderProgram.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/GL/AbstractShaderProgram.h b/src/Magnum/GL/AbstractShaderProgram.h index 16401f948..0316ca8bf 100644 --- a/src/Magnum/GL/AbstractShaderProgram.h +++ b/src/Magnum/GL/AbstractShaderProgram.h @@ -88,7 +88,7 @@ functions and properties: @snippet MagnumGL.cpp AbstractShaderProgram-xfb -@subsection GL-AbstractShaderProgram-attribute-location Binding attribute location +@subsection GL-AbstractShaderProgram-attribute-location Binding attribute and fragment data location The preferred workflow is to specify attribute location for vertex shader input attributes and fragment shader output attributes explicitly in the shader code,