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@ -81,6 +81,7 @@ namespace GL {
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_extension(GL,ARB,depth_buffer_float, GL210, GL300) // #43
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_extension(GL,ARB,draw_instanced, GL210, GL310) // #44
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_extension(GL,ARB,framebuffer_object, GL210, GL300) // #45
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_extension(GL,ARB,framebuffer_sRGB, GL210, GL300) // #46
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_extension(GL,ARB,geometry_shader4, GL210, GL320) // #47
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_extension(GL,ARB,half_float_vertex, GL210, GL300) // #48
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_extension(GL,ARB,instanced_arrays, GL210, GL330) // #49
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@ -202,7 +203,6 @@ namespace GL {
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_extension(GL,EXT,texture_array, GL210, GL300) // #329
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_extension(GL,EXT,texture_compression_rgtc, GL210, GL300) // #332
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_extension(GL,EXT,texture_shared_exponent, GL210, GL300) // #333
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_extension(GL,EXT,framebuffer_sRGB, GL210, GL300) // #337
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_extension(GL,EXT,draw_buffers2, GL210, GL300) // #340
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_extension(GL,EXT,texture_integer, GL210, GL300) // #343
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_extension(GL,EXT,transform_feedback, GL210, GL300) // #352
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