diff --git a/src/Magnum/GL/AbstractFramebuffer.h b/src/Magnum/GL/AbstractFramebuffer.h index 64d796f4f..35e7b5e6c 100644 --- a/src/Magnum/GL/AbstractFramebuffer.h +++ b/src/Magnum/GL/AbstractFramebuffer.h @@ -49,7 +49,7 @@ enum class FramebufferClear: GLbitfield { }; /** -@brief Mask for clearing +@brief Mask for framebuffer clearing @see @ref AbstractFramebuffer::clear() */ @@ -212,7 +212,7 @@ class MAGNUM_GL_EXPORT AbstractFramebuffer { #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) /** - * @brief Copy block of pixels + * @brief Copy a block of pixels * @param source Source framebuffer * @param destination Destination framebuffer * @param sourceRectangle Source rectangle @@ -236,7 +236,7 @@ class MAGNUM_GL_EXPORT AbstractFramebuffer { static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); /** - * @brief Copy block of pixels + * @brief Copy a block of pixels * * Convenience alternative to the above function when source rectangle * is the same as destination rectangle. As the image is copied @@ -374,7 +374,7 @@ class MAGNUM_GL_EXPORT AbstractFramebuffer { #endif /** - * @brief Read block of pixels from the framebuffer to an image + * @brief Read a block of pixels from the framebuffer to an image * @param rectangle Framebuffer rectangle to read * @param image Image where to put the data * @@ -408,7 +408,7 @@ class MAGNUM_GL_EXPORT AbstractFramebuffer { Image2D read(const Range2Di& rectangle, Image2D&& image); /** - * @brief Read block of pixels from the framebuffer to an image view + * @brief Read a block of pixels from the framebuffer to an image view * * Compared to @ref read(const Range2Di&, Image2D&) the function * reads the pixels into the memory provided by @p image, expecting @@ -419,7 +419,7 @@ class MAGNUM_GL_EXPORT AbstractFramebuffer { #ifndef MAGNUM_TARGET_GLES2 /** - * @brief Read block of pixels from framebuffer to buffer image + * @brief Read a block of pixels from the framebuffer to a buffer image * @param rectangle Framebuffer rectangle to read * @param image Buffer image where to put the data * @param usage Buffer usage