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@ -553,7 +553,7 @@ void MeshGLTest::addVertexBufferDouble() { |
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MAGNUM_VERIFY_NO_ERROR(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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const auto value = Checker(DoubleShader("double", "float", "vec4(value, 0.0, 0.0, 0.0)"), |
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const auto value = Checker(DoubleShader("double", "float", "float(value)"), |
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RenderbufferFormat::R16, mesh).get<UnsignedShort>(ColorFormat::Red, ColorType::UnsignedShort); |
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RenderbufferFormat::R16, mesh).get<UnsignedShort>(ColorFormat::Red, ColorType::UnsignedShort); |
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MAGNUM_VERIFY_NO_ERROR(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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@ -1696,7 +1696,7 @@ void MeshGLTest::addVertexBufferInstancedDouble() { |
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MAGNUM_VERIFY_NO_ERROR(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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const auto value = Checker(DoubleShader("double", "float", "vec4(value, 0.0, 0.0, 0.0)"), |
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const auto value = Checker(DoubleShader("double", "float", "float(value)"), |
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RenderbufferFormat::R16, mesh).get<UnsignedShort>(ColorFormat::Red, ColorType::UnsignedShort); |
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RenderbufferFormat::R16, mesh).get<UnsignedShort>(ColorFormat::Red, ColorType::UnsignedShort); |
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MAGNUM_VERIFY_NO_ERROR(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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