From e891bd9b31347c7282a72346ba1650dc3fa06c2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 3 Mar 2013 23:24:48 +0100 Subject: [PATCH] Shaders: use Int instead of GLint. Don't know how this only place got forgotten. --- src/Shaders/AbstractVectorShader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Shaders/AbstractVectorShader.h b/src/Shaders/AbstractVectorShader.h index 98c68fdb2..fe2244434 100644 --- a/src/Shaders/AbstractVectorShader.h +++ b/src/Shaders/AbstractVectorShader.h @@ -38,7 +38,7 @@ template class AbstractVectorShader: public AbstractShad /** @brief Texture coordinates */ typedef Attribute<1, Vector2> TextureCoordinates; - enum: GLint { + enum: Int { VectorTextureLayer = 16 /**< Layer for vector texture */ };