To be consistent with what's shown for the async compile.
@ -471,11 +471,11 @@ vert.addFile("MyShader.vert");
#ifndef MAGNUM_TARGET_GLES
{
MyShader shader;
GL::Mesh mesh;
Matrix4 transformation, projection;
GL::Texture2D diffuseTexture, specularTexture;
/* [AbstractShaderProgram-rendering] */
shader.setTransformationMatrix(transformation)
.setProjectionMatrix(projection)
.bindDiffuseTexture(diffuseTexture)