From ec3e308c9be2fa3168954e5a6dc5ed87c0c70fbe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 29 Apr 2020 20:19:55 +0200 Subject: [PATCH] doc: all those VAO+DSA entry points are used already. --- doc/opengl-mapping.dox | 6 +++--- doc/opengl-support.dox | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/opengl-mapping.dox b/doc/opengl-mapping.dox index c103a9b30..847e177bb 100644 --- a/doc/opengl-mapping.dox +++ b/doc/opengl-mapping.dox @@ -77,7 +77,7 @@ OpenGL function | Matching API @fn_gl{BindTexture}, \n @fn_gl{BindTextureUnit}, \n @fn_gl{BindTextures} | @ref GL::AbstractTexture::bind() @fn_gl{BindTransformFeedback} | not needed, handled internally in @ref GL::TransformFeedback @fn_gl{BindVertexArray} | not needed, handled internally in @ref GL::Mesh -@fn_gl{BindVertexBuffer}, \n `glVertexArrayVertexBuffer()`, \n @fn_gl{BindVertexBuffers}, \n `glVertexArrayVertexBuffers()` | | +@fn_gl{BindVertexBuffer}, \n `glVertexArrayVertexBuffer()`, \n @fn_gl{BindVertexBuffers}, \n `glVertexArrayVertexBuffers()` | @ref GL::Mesh::addVertexBuffer() @fn_gl_extension{BlendBarrier,KHR,blend_equation_advanced} | @ref GL::Renderer::blendBarrier() @fn_gl{BlendColor} | @ref GL::Renderer::setBlendColor() @fn_gl{BlendEquation}, \n `glBlendEquationi()`, \n @fn_gl{BlendEquationSeparate}, \n `glBlendEquationSeparatei()` | @ref GL::Renderer::setBlendEquation() @@ -407,11 +407,11 @@ OpenGL function | Matching API @fn_gl{ValidateProgramPipeline} | | @fn_gl{VertexArrayElementBuffer} | @ref GL::Mesh::setIndexBuffer() @fn_gl{VertexAttrib} | not supported (@ref opengl-unsupported "details") -@fn_gl{VertexAttribBinding}, \n `glVertexArrayAttribBinding()` | | +@fn_gl{VertexAttribBinding}, \n `glVertexArrayAttribBinding()` | @ref GL::Mesh::addVertexBuffer() @fn_gl{VertexAttribDivisor} | @ref GL::Mesh::addVertexBufferInstanced() @fn_gl{VertexAttribFormat}, \n `glVertexArrayAttribFormat()` | | @fn_gl{VertexAttribPointer} | @ref GL::Mesh::addVertexBuffer() -@fn_gl{VertexBindingDivisor}, \n `glVertexArrayBindingDivisor()` | | +@fn_gl{VertexBindingDivisor}, \n `glVertexArrayBindingDivisor()` | @ref GL::Mesh::addVertexBufferInstanced() @fn_gl{Viewport} | @ref GL::DefaultFramebuffer::setViewport(), \n @ref GL::Framebuffer::setViewport() @fn_gl{ViewportArray} | | @fn_gl{ViewportIndexed} | | diff --git a/doc/opengl-support.dox b/doc/opengl-support.dox index c840889bb..3a38edc1e 100644 --- a/doc/opengl-support.dox +++ b/doc/opengl-support.dox @@ -250,7 +250,7 @@ GLSL 4.50 | done @gl_extension{ARB,conditional_render_inverted} | done @gl_extension{ARB,cull_distance} | done @gl_extension{ARB,derivative_control} | done (shading language only) -@gl_extension{ARB,direct_state_access} | done for implemented functionality (except VAOs) +@gl_extension{ARB,direct_state_access} | done for implemented functionality @gl_extension{ARB,get_texture_sub_image} | done @gl_extension{ARB,shader_texture_image_samples} | done (shading language only) @gl_extension{ARB,texture_barrier} | done