diff --git a/src/Shaders/DistanceFieldVector.frag b/src/Shaders/DistanceFieldVector.frag index 07d9bbe2a..bb4811468 100644 --- a/src/Shaders/DistanceFieldVector.frag +++ b/src/Shaders/DistanceFieldVector.frag @@ -68,7 +68,7 @@ void main() { /* Outline */ if(outlineRange.x > outlineRange.y) { lowp float mid = (outlineRange.x + outlineRange.y)/2.0; - lowp float half = (outlineRange.x - outlineRange.y)/2.0; - fragmentColor += smoothstep(half+smoothness, half-smoothness, distance(mid, intensity))*outlineColor; + lowp float halfRange = (outlineRange.x - outlineRange.y)/2.0; + fragmentColor += smoothstep(halfRange+smoothness, halfRange-smoothness, distance(mid, intensity))*outlineColor; } }