From ee21b75b15b45febe1e3139a2a929a62bb40b3be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 29 Jun 2014 14:52:38 +0200 Subject: [PATCH] Shaders: fix build on ES3. I'm starting to hate these rushed prerelease fixes. --- src/Magnum/Shaders/MeshVisualizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/MeshVisualizer.cpp b/src/Magnum/Shaders/MeshVisualizer.cpp index f0d3a900f..25155fc73 100644 --- a/src/Magnum/Shaders/MeshVisualizer.cpp +++ b/src/Magnum/Shaders/MeshVisualizer.cpp @@ -63,7 +63,7 @@ MeshVisualizer::MeshVisualizer(const Flags flags): flags(flags), transformationP .addSource(flags & Flag::NoGeometryShader ? "#define NO_GEOMETRY_SHADER\n" : "") #ifdef MAGNUM_TARGET_WEBGL .addSource("#define SUBSCRIPTING_WORKAROUND\n") - #elif defined(MAGNUM_TARGET_GLES) + #elif defined(MAGNUM_TARGET_GLES2) .addSource(Context::current()->detectedDriver() & Context::DetectedDriver::ProbablyAngle ? "#define SUBSCRIPTING_WORKAROUND\n" : "") #endif