From ee2d56c3d37757075240ac39201d3d8789d955a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 9 Apr 2023 16:33:58 +0200 Subject: [PATCH] Shaders: clean up redundant preprocessor elif condition in a shader. --- src/Magnum/Shaders/Line.frag | 2 +- src/Magnum/Shaders/Line.vert | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Magnum/Shaders/Line.frag b/src/Magnum/Shaders/Line.frag index a424a7455..906d83ce7 100644 --- a/src/Magnum/Shaders/Line.frag +++ b/src/Magnum/Shaders/Line.frag @@ -34,7 +34,7 @@ /* See the corresponding block in Line.vert for more information */ #ifndef GL_ES #define CAN_USE_NOPERSPECTIVE -#elif defined(GL_ES) && defined(GL_NV_shader_noperspective_interpolation) +#elif defined(GL_NV_shader_noperspective_interpolation) #extension GL_NV_shader_noperspective_interpolation: require #define CAN_USE_NOPERSPECTIVE #endif diff --git a/src/Magnum/Shaders/Line.vert b/src/Magnum/Shaders/Line.vert index 562fab884..e3fa03810 100644 --- a/src/Magnum/Shaders/Line.vert +++ b/src/Magnum/Shaders/Line.vert @@ -37,7 +37,7 @@ extra instructions, so the noperspective keyword is preferred). */ #ifndef GL_ES #define CAN_USE_NOPERSPECTIVE -#elif defined(GL_ES) && defined(GL_NV_shader_noperspective_interpolation) +#elif defined(GL_NV_shader_noperspective_interpolation) #extension GL_NV_shader_noperspective_interpolation: require #define CAN_USE_NOPERSPECTIVE #endif