From ee403494fb2c1e67512704ba0dd8b258cb1cae26 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 20 Apr 2014 11:39:34 +0200 Subject: [PATCH] Doc++ --- src/Magnum/Mesh.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Magnum/Mesh.h b/src/Magnum/Mesh.h index bf7f899f1..1514e3d9e 100644 --- a/src/Magnum/Mesh.h +++ b/src/Magnum/Mesh.h @@ -287,14 +287,14 @@ mesh.addVertexBuffer(colorBuffer, 0, MyShader::Color( @section Mesh-drawing Rendering meshes Basic workflow is: bind specific framebuffer for drawing (if needed), set up -respective shader, bind required textures (see +respective shader (see @ref AbstractShaderProgram-rendering-workflow "AbstractShaderProgram documentation" for more infromation) and call @ref Mesh::draw(). @section Mesh-webgl-restrictions WebGL restrictions @ref MAGNUM_TARGET_WEBGL "WebGL" puts some restrictions on vertex buffer -layout, see @ref addVertexBuffer() for details. +layout, see @ref addVertexBuffer() documentation for details. @section Mesh-performance-optimization Performance optimizations