From ee5b7e1017cf275578b9fb10e4fe81db40ed7596 Mon Sep 17 00:00:00 2001 From: Thomas Tissot Date: Tue, 23 Oct 2018 16:15:59 +0200 Subject: [PATCH] distance field: fix distance field cache on OpenGL ES This commit fixes the distance field cache generation on OpenGL ES from GL::TextureFormat::Red to GL::TextureFormat::R8. --- src/Magnum/Text/DistanceFieldGlyphCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Text/DistanceFieldGlyphCache.cpp b/src/Magnum/Text/DistanceFieldGlyphCache.cpp index 24dec61f5..29f1c7582 100644 --- a/src/Magnum/Text/DistanceFieldGlyphCache.cpp +++ b/src/Magnum/Text/DistanceFieldGlyphCache.cpp @@ -42,7 +42,7 @@ DistanceFieldGlyphCache::DistanceFieldGlyphCache(const Vector2i& originalSize, c #elif !defined(MAGNUM_TARGET_WEBGL) /* Luminance is not renderable in most cases */ GlyphCache(GL::Context::current().isExtensionSupported() ? - GL::TextureFormat::Red : GL::TextureFormat::RGB, originalSize, size, Vector2i(radius)), + GL::TextureFormat::R8 : GL::TextureFormat::RGB, originalSize, size, Vector2i(radius)), #else GlyphCache(GL::TextureFormat::RGB, originalSize, size, Vector2i(radius)), #endif