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@ -61,11 +61,11 @@ class CubeMapTexture: public Texture2D {
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/** @brief Deleted. Use @ref setDataPositiveX(GLint, InternalFormat, const Image<Dimensions>*) "setDataPositiveX()" and others instead. */ |
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void setData(GLint mipLevel, InternalFormat internalFormat, const Image<Dimensions>* image) = delete; |
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/** @brief Deleted. Use @ref setSubDataPositiveX(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) "setSubDataPositiveX()" and others instead. */ |
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template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete; |
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/** @brief Deleted. Use @ref setSubDataPositiveX(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) "setSubDataPositiveX()" and others instead. */ |
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template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete; |
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/** @brief Deleted. Use @ref setSubDataPositiveX(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) "setSubDataPositiveX()" and others instead. */ |
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void setSubData(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) = delete; |
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/** @brief Deleted. Use @ref setSubDataPositiveX(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) "setSubDataPositiveX()" and others instead. */ |
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void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) = delete; |
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/**
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* @brief Set texture data for positive X |
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@ -88,18 +88,18 @@ class CubeMapTexture: public Texture2D {
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/**
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* @brief Set texture subdata for positive X |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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*/ |
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template<class T> inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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template<class T> inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data); |
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} |
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/**
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* @brief Set texture subdata for positive X |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) |
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*/ |
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inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) { |
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inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); |
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} |
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@ -124,18 +124,18 @@ class CubeMapTexture: public Texture2D {
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/**
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* @brief Set texture subdata for negative X |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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*/ |
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template<class T> inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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template<class T> inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data); |
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} |
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/**
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* @brief Set texture subdata for negative X |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) |
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*/ |
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inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) { |
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inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); |
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} |
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@ -160,18 +160,18 @@ class CubeMapTexture: public Texture2D {
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/**
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* @brief Set texture subdata for positive Y |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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*/ |
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template<class T> inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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template<class T> inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data); |
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} |
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/**
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* @brief Set texture subdata for positive Y |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) |
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*/ |
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inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) { |
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inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); |
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} |
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@ -196,18 +196,18 @@ class CubeMapTexture: public Texture2D {
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/**
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* @brief Set texture subdata for negative Y |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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*/ |
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template<class T> inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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template<class T> inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data); |
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} |
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/**
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* @brief Set texture subdata for negative Y |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) |
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*/ |
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inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) { |
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inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); |
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} |
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@ -232,18 +232,18 @@ class CubeMapTexture: public Texture2D {
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/**
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* @brief Set texture subdata for positive Z |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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*/ |
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template<class T> inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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template<class T> inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data); |
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} |
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/**
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* @brief Set texture subdata for positive Z |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) |
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*/ |
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inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) { |
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inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); |
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} |
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@ -268,18 +268,18 @@ class CubeMapTexture: public Texture2D {
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/**
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* @brief Set texture subdata for negative Z |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) |
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*/ |
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template<class T> inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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template<class T> inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data); |
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} |
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/**
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* @brief Set texture subdata for negative Z |
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* |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLsizei, Dimensions>&, const Image<Dimensions>*) |
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* @copydetails Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Image<Dimensions>*) |
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*/ |
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inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Image<Dimensions>* image) { |
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inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Image<Dimensions>* image) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data()); |
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} |
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@ -290,7 +290,7 @@ class CubeMapTexture: public Texture2D {
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unbind(); |
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} |
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void setSubData(GLenum target, GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, GLenum type, const void* data) { |
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void setSubData(GLenum target, GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, GLenum type, const void* data) { |
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bind(); |
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DataHelper<Dimensions>::setSub(target, mipLevel, offset, dimensions, colorFormat, type, data); |
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unbind(); |
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