diff --git a/src/Magnum/DebugTools/Test/ScreenshotGLTest.cpp b/src/Magnum/DebugTools/Test/ScreenshotGLTest.cpp index 8ecc7c0d6..c17e13608 100644 --- a/src/Magnum/DebugTools/Test/ScreenshotGLTest.cpp +++ b/src/Magnum/DebugTools/Test/ScreenshotGLTest.cpp @@ -114,6 +114,8 @@ void ScreenshotGLTest::rgba8() { GL::Framebuffer framebuffer{{{}, {4, 3}}}; framebuffer.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, 0); + CORRADE_COMPARE(framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); + std::string file = Utility::Directory::join(SCREENSHOT_TEST_DIR, "image.tga"); if(Utility::Directory::exists(file)) CORRADE_VERIFY(Utility::Directory::rm(file)); @@ -162,6 +164,8 @@ void ScreenshotGLTest::r8() { GL::Framebuffer framebuffer{{{}, {4, 3}}}; framebuffer.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, 0); + CORRADE_COMPARE(framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); + std::string file = Utility::Directory::join(SCREENSHOT_TEST_DIR, "image.tga"); if(Utility::Directory::exists(file)) CORRADE_VERIFY(Utility::Directory::rm(file)); @@ -198,6 +202,8 @@ void ScreenshotGLTest::unknownFormat() { GL::Framebuffer framebuffer{{{}, {4, 3}}}; framebuffer.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, 0); + CORRADE_COMPARE(framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); + std::ostringstream out; bool succeeded; { @@ -225,6 +231,8 @@ void ScreenshotGLTest::pluginLoadFailed() { GL::Framebuffer framebuffer{{{}, {4, 3}}}; framebuffer.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, 0); + CORRADE_COMPARE(framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); + std::ostringstream out; bool succeeded; { @@ -257,6 +265,8 @@ void ScreenshotGLTest::saveFailed() { GL::Framebuffer framebuffer{{{}, {4, 3}}}; framebuffer.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, 0); + CORRADE_COMPARE(framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete); + std::ostringstream out; bool succeeded; {