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It's nearly useless and doesn't contain any useful code. Will be done differently.pull/7/head
3 changed files with 1 additions and 89 deletions
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Light.h" |
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namespace Magnum { namespace SceneGraph { |
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void Light::clean(const Matrix4& absoluteTransformation) { |
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Object3D::clean(absoluteTransformation); |
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_position = absoluteTransformation[3]; |
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} |
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}} |
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#ifndef Magnum_SceneGraph_Light_h |
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#define Magnum_SceneGraph_Light_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file
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* @brief Class Magnum::SceneGraph::Light |
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*/ |
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#include "Math/Point3D.h" |
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#include "Object.h" |
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namespace Magnum { namespace SceneGraph { |
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/**
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* @brief Basic light object |
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* |
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* Provides cached light position. |
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*/ |
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class SCENEGRAPH_EXPORT Light: public Object3D { |
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public: |
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/**
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* @brief Constructor |
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* @param parent Parent object |
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*/ |
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inline Light(Object3D* parent = nullptr): Object3D(parent) {} |
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/**
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* @brief Light position relative to root object (scene) |
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*/ |
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inline Point3D position() { |
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setClean(); |
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return _position; |
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} |
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protected: |
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/**
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* Recomputes light position. |
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*/ |
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void clean(const Matrix4& absoluteTransformation); |
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private: |
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Point3D _position; |
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}; |
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}} |
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#endif |
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