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Shaders: name MeshVisualizer render test instance data consistently.

pull/499/head
Vladimír Vondruš 3 years ago
parent
commit
f285081da7
  1. 34
      src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

34
src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

@ -589,7 +589,7 @@ constexpr struct {
const char* name;
SamplerFilter filter;
SamplerWrapping wrapping;
} InstancedObjectIdDefaultsData[] {
} RenderInstancedObjectIdDefaultsData[] {
{"nearest, clamp", SamplerFilter::Nearest, SamplerWrapping::ClampToEdge},
{"nearest, repeat", SamplerFilter::Nearest, SamplerWrapping::Repeat},
{"linear, clamp", SamplerFilter::Linear, SamplerWrapping::ClampToEdge},
@ -603,7 +603,7 @@ constexpr struct {
Float width, smoothness;
const char* file;
const char* fileXfail;
} WireframeData2D[] {
} RenderWireframeData2D[] {
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
{"", MeshVisualizerGL2D::Flags{},
1.0f, 2.0f, "wireframe2D.tga", nullptr},
@ -622,7 +622,7 @@ constexpr struct {
Float width, smoothness;
const char* file;
const char* fileXfail;
} WireframeData3D[] {
} RenderWireframeData3D[] {
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
{"", MeshVisualizerGL3D::Flags{},
1.0f, 2.0f, "wireframe3D.tga", nullptr},
@ -647,7 +647,7 @@ const struct {
Int layer;
const char* file2D;
const char* file3D;
} ObjectVertexPrimitiveIdData[] {
} RenderObjectVertexPrimitiveIdData[] {
{"object ID",
MeshVisualizerGL2D::Flag::ObjectId,
MeshVisualizerGL3D::Flag::ObjectId,
@ -743,7 +743,7 @@ constexpr struct {
Float lineLength;
Float multiply;
const char* file;
} TangentBitangentNormalData[] {
} RenderTangentBitangentNormalData[] {
{"",
MeshVisualizerGL3D::Flag::TangentDirection|
MeshVisualizerGL3D::Flag::BitangentDirection|
@ -1221,7 +1221,7 @@ MeshVisualizerGLTest::MeshVisualizerGLTest() {
&MeshVisualizerGLTest::renderDefaultsInstancedObjectId3D<MeshVisualizerGL3D::Flag::UniformBuffers>,
#endif
},
Containers::arraySize(InstancedObjectIdDefaultsData),
Containers::arraySize(RenderInstancedObjectIdDefaultsData),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
#endif
@ -1263,7 +1263,7 @@ MeshVisualizerGLTest::MeshVisualizerGLTest() {
&MeshVisualizerGLTest::renderWireframe2D<MeshVisualizerGL2D::Flag::UniformBuffers>,
#endif
},
Containers::arraySize(WireframeData2D),
Containers::arraySize(RenderWireframeData2D),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
@ -1274,7 +1274,7 @@ MeshVisualizerGLTest::MeshVisualizerGLTest() {
&MeshVisualizerGLTest::renderWireframe3D<MeshVisualizerGL3D::Flag::UniformBuffers>,
#endif
},
Containers::arraySize(WireframeData3D),
Containers::arraySize(RenderWireframeData3D),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
@ -1290,7 +1290,7 @@ MeshVisualizerGLTest::MeshVisualizerGLTest() {
&MeshVisualizerGLTest::renderObjectVertexPrimitiveId3D<MeshVisualizerGL3D::Flag::UniformBuffers>,
#endif
},
Containers::arraySize(ObjectVertexPrimitiveIdData),
Containers::arraySize(RenderObjectVertexPrimitiveIdData),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
#endif
@ -1307,7 +1307,7 @@ MeshVisualizerGLTest::MeshVisualizerGLTest() {
&MeshVisualizerGLTest::renderTangentBitangentNormal<MeshVisualizerGL3D::Flag::UniformBuffers>,
#endif
},
Containers::arraySize(TangentBitangentNormalData),
Containers::arraySize(RenderTangentBitangentNormalData),
&MeshVisualizerGLTest::renderSetup,
&MeshVisualizerGLTest::renderTeardown);
#endif
@ -2818,7 +2818,7 @@ template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderDefault
}
template<MeshVisualizerGL2D::Flag flag> void MeshVisualizerGLTest::renderDefaultsInstancedObjectId2D() {
auto&& data = InstancedObjectIdDefaultsData[testCaseInstanceId()];
auto&& data = RenderInstancedObjectIdDefaultsData[testCaseInstanceId()];
setTestCaseDescription(data.name);
if(flag == MeshVisualizerGL2D::Flag::UniformBuffers) {
@ -2895,7 +2895,7 @@ template<MeshVisualizerGL2D::Flag flag> void MeshVisualizerGLTest::renderDefault
}
template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderDefaultsInstancedObjectId3D() {
auto&& data = InstancedObjectIdDefaultsData[testCaseInstanceId()];
auto&& data = RenderInstancedObjectIdDefaultsData[testCaseInstanceId()];
setTestCaseDescription(data.name);
if(flag == MeshVisualizerGL3D::Flag::UniformBuffers) {
@ -3320,7 +3320,7 @@ template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderDefault
#endif
template<MeshVisualizerGL2D::Flag flag> void MeshVisualizerGLTest::renderWireframe2D() {
auto&& data = WireframeData2D[testCaseInstanceId()];
auto&& data = RenderWireframeData2D[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
@ -3453,7 +3453,7 @@ template<MeshVisualizerGL2D::Flag flag> void MeshVisualizerGLTest::renderWirefra
}
template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderWireframe3D() {
auto&& data = WireframeData3D[testCaseInstanceId()];
auto&& data = RenderWireframeData3D[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
@ -3603,7 +3603,7 @@ template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderWirefra
#ifndef MAGNUM_TARGET_GLES2
template<MeshVisualizerGL2D::Flag flag> void MeshVisualizerGLTest::renderObjectVertexPrimitiveId2D() {
auto&& data = ObjectVertexPrimitiveIdData[testCaseInstanceId()];
auto&& data = RenderObjectVertexPrimitiveIdData[testCaseInstanceId()];
setTestCaseDescription(data.name);
if(flag == MeshVisualizerGL2D::Flag::UniformBuffers) {
@ -3796,7 +3796,7 @@ template<MeshVisualizerGL2D::Flag flag> void MeshVisualizerGLTest::renderObjectV
}
template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderObjectVertexPrimitiveId3D() {
auto&& data = ObjectVertexPrimitiveIdData[testCaseInstanceId()];
auto&& data = RenderObjectVertexPrimitiveIdData[testCaseInstanceId()];
setTestCaseDescription(data.name);
if(flag == MeshVisualizerGL3D::Flag::UniformBuffers) {
@ -4050,7 +4050,7 @@ void MeshVisualizerGLTest::renderWireframe3DPerspective() {
}
template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderTangentBitangentNormal() {
auto&& data = TangentBitangentNormalData[testCaseInstanceId()];
auto&& data = RenderTangentBitangentNormalData[testCaseInstanceId()];
setTestCaseDescription(data.name);
if(flag == MeshVisualizerGL3D::Flag::UniformBuffers) {

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