From f39e62b885f55e7af73673138725f76fa0776daa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 13 Aug 2014 01:35:28 +0200 Subject: [PATCH] Updated GL headers for OpenGL ES 3.1. --- .../OpenGL/GLES3/extensions.txt | 2 +- src/MagnumExternal/OpenGL/GLES3/flextGL.cpp | 70 ++++ src/MagnumExternal/OpenGL/GLES3/flextGL.h | 319 ++++++++++++++++++ .../OpenGL/GLES3/flextGLPlatform.cpp | 70 ++++ 4 files changed, 460 insertions(+), 1 deletion(-) diff --git a/src/MagnumExternal/OpenGL/GLES3/extensions.txt b/src/MagnumExternal/OpenGL/GLES3/extensions.txt index 34347b493..3b99ac740 100644 --- a/src/MagnumExternal/OpenGL/GLES3/extensions.txt +++ b/src/MagnumExternal/OpenGL/GLES3/extensions.txt @@ -1,6 +1,6 @@ # The following output is taken from `magnum-info` with removed `GL_` prefixes. -version 3.0 es +version 3.1 es extension APPLE_texture_format_BGRA8888 optional extension CHROMIUM_map_sub optional diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGL.cpp b/src/MagnumExternal/OpenGL/GLES3/flextGL.cpp index 224a3ca6a..7b922e19d 100644 --- a/src/MagnumExternal/OpenGL/GLES3/flextGL.cpp +++ b/src/MagnumExternal/OpenGL/GLES3/flextGL.cpp @@ -4,6 +4,76 @@ extern "C" { #endif +/* GL_ES_VERSION_3_1 */ +FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr; + /* GL_EXT_multi_draw_arrays */ FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr; diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGL.h b/src/MagnumExternal/OpenGL/GLES3/flextGL.h index 5dadc2b41..a14c4a911 100644 --- a/src/MagnumExternal/OpenGL/GLES3/flextGL.h +++ b/src/MagnumExternal/OpenGL/GLES3/flextGL.h @@ -696,6 +696,186 @@ typedef khronos_ssize_t GLsizeiptr; #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +/* GL_ES_VERSION_3_1 */ + +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + /* GL_APPLE_texture_format_BGRA8888 */ #define GL_BGRA_EXT 0x80E1 @@ -1139,6 +1319,145 @@ GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage2D(GLenum, GLsizei, GLenum, GLsiz GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *); +/* GL_ES_VERSION_3_1 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint); +#define glDispatchCompute flextglDispatchCompute +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr); +#define glDispatchComputeIndirect flextglDispatchComputeIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *); +#define glDrawArraysIndirect flextglDrawArraysIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *); +#define glDrawElementsIndirect flextglDrawElementsIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint); +#define glFramebufferParameteri flextglFramebufferParameteri +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetFramebufferParameteriv flextglGetFramebufferParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramInterfaceiv flextglGetProgramInterfaceiv +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceIndex flextglGetProgramResourceIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramResourceName flextglGetProgramResourceName +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); +#define glGetProgramResourceiv flextglGetProgramResourceiv +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocation flextglGetProgramResourceLocation +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint); +#define glUseProgramStages flextglUseProgramStages +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint); +#define glActiveShaderProgram flextglActiveShaderProgram +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); +#define glCreateShaderProgramv flextglCreateShaderProgramv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint); +#define glBindProgramPipeline flextglBindProgramPipeline +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *); +#define glDeleteProgramPipelines flextglDeleteProgramPipelines +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *); +#define glGenProgramPipelines flextglGenProgramPipelines +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint); +#define glIsProgramPipeline flextglIsProgramPipeline +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *); +#define glGetProgramPipelineiv flextglGetProgramPipelineiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint); +#define glProgramUniform1i flextglProgramUniform1i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2i flextglProgramUniform2i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3i flextglProgramUniform3i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4i flextglProgramUniform4i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint); +#define glProgramUniform1ui flextglProgramUniform1ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2ui flextglProgramUniform2ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3ui flextglProgramUniform3ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4ui flextglProgramUniform4ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat); +#define glProgramUniform1f flextglProgramUniform1f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2f flextglProgramUniform2f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3f flextglProgramUniform3f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4f flextglProgramUniform4f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1iv flextglProgramUniform1iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2iv flextglProgramUniform2iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3iv flextglProgramUniform3iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4iv flextglProgramUniform4iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uiv flextglProgramUniform1uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uiv flextglProgramUniform2uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uiv flextglProgramUniform3uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uiv flextglProgramUniform4uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fv flextglProgramUniform1fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fv flextglProgramUniform2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fv flextglProgramUniform3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fv flextglProgramUniform4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fv flextglProgramUniformMatrix2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fv flextglProgramUniformMatrix3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fv flextglProgramUniformMatrix4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fv flextglProgramUniformMatrix2x3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fv flextglProgramUniformMatrix3x2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fv flextglProgramUniformMatrix2x4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fv flextglProgramUniformMatrix4x2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fv flextglProgramUniformMatrix3x4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fv flextglProgramUniformMatrix4x3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint); +#define glValidateProgramPipeline flextglValidateProgramPipeline +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramPipelineInfoLog flextglGetProgramPipelineInfoLog +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); +#define glBindImageTexture flextglBindImageTexture +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *); +#define glGetBooleani_v flextglGetBooleani_v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield); +#define glMemoryBarrier flextglMemoryBarrier +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield); +#define glMemoryBarrierByRegion flextglMemoryBarrierByRegion +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTexStorage2DMultisample flextglTexStorage2DMultisample +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *); +#define glGetMultisamplefv flextglGetMultisamplefv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield); +#define glSampleMaski flextglSampleMaski +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); +#define glGetTexLevelParameteriv flextglGetTexLevelParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); +#define glGetTexLevelParameterfv flextglGetTexLevelParameterfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); +#define glBindVertexBuffer flextglBindVertexBuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexAttribFormat flextglVertexAttribFormat +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribIFormat flextglVertexAttribIFormat +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint); +#define glVertexAttribBinding flextglVertexAttribBinding +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint); +#define glVertexBindingDivisor flextglVertexBindingDivisor + /* GL_APPLE_texture_format_BGRA8888 */ diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp index eab5d438f..eb13711c8 100644 --- a/src/MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp +++ b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp @@ -8,6 +8,76 @@ void flextGLInit() { Magnum::Platform::Implementation::OpenGLFunctionLoader loader; + /* GL_ES_VERSION_3_1 */ + flextglDispatchCompute = reinterpret_cast(loader.load("glDispatchCompute")); + flextglDispatchComputeIndirect = reinterpret_cast(loader.load("glDispatchComputeIndirect")); + flextglDrawArraysIndirect = reinterpret_cast(loader.load("glDrawArraysIndirect")); + flextglDrawElementsIndirect = reinterpret_cast(loader.load("glDrawElementsIndirect")); + flextglFramebufferParameteri = reinterpret_cast(loader.load("glFramebufferParameteri")); + flextglGetFramebufferParameteriv = reinterpret_cast(loader.load("glGetFramebufferParameteriv")); + flextglGetProgramInterfaceiv = reinterpret_cast(loader.load("glGetProgramInterfaceiv")); + flextglGetProgramResourceIndex = reinterpret_cast(loader.load("glGetProgramResourceIndex")); + flextglGetProgramResourceName = reinterpret_cast(loader.load("glGetProgramResourceName")); + flextglGetProgramResourceiv = reinterpret_cast(loader.load("glGetProgramResourceiv")); + flextglGetProgramResourceLocation = reinterpret_cast(loader.load("glGetProgramResourceLocation")); + flextglUseProgramStages = reinterpret_cast(loader.load("glUseProgramStages")); + flextglActiveShaderProgram = reinterpret_cast(loader.load("glActiveShaderProgram")); + flextglCreateShaderProgramv = reinterpret_cast(loader.load("glCreateShaderProgramv")); + flextglBindProgramPipeline = reinterpret_cast(loader.load("glBindProgramPipeline")); + flextglDeleteProgramPipelines = reinterpret_cast(loader.load("glDeleteProgramPipelines")); + flextglGenProgramPipelines = reinterpret_cast(loader.load("glGenProgramPipelines")); + flextglIsProgramPipeline = reinterpret_cast(loader.load("glIsProgramPipeline")); + flextglGetProgramPipelineiv = reinterpret_cast(loader.load("glGetProgramPipelineiv")); + flextglProgramUniform1i = reinterpret_cast(loader.load("glProgramUniform1i")); + flextglProgramUniform2i = reinterpret_cast(loader.load("glProgramUniform2i")); + flextglProgramUniform3i = reinterpret_cast(loader.load("glProgramUniform3i")); + flextglProgramUniform4i = reinterpret_cast(loader.load("glProgramUniform4i")); + flextglProgramUniform1ui = reinterpret_cast(loader.load("glProgramUniform1ui")); + flextglProgramUniform2ui = reinterpret_cast(loader.load("glProgramUniform2ui")); + flextglProgramUniform3ui = reinterpret_cast(loader.load("glProgramUniform3ui")); + flextglProgramUniform4ui = reinterpret_cast(loader.load("glProgramUniform4ui")); + flextglProgramUniform1f = reinterpret_cast(loader.load("glProgramUniform1f")); + flextglProgramUniform2f = reinterpret_cast(loader.load("glProgramUniform2f")); + flextglProgramUniform3f = reinterpret_cast(loader.load("glProgramUniform3f")); + flextglProgramUniform4f = reinterpret_cast(loader.load("glProgramUniform4f")); + flextglProgramUniform1iv = reinterpret_cast(loader.load("glProgramUniform1iv")); + flextglProgramUniform2iv = reinterpret_cast(loader.load("glProgramUniform2iv")); + flextglProgramUniform3iv = reinterpret_cast(loader.load("glProgramUniform3iv")); + flextglProgramUniform4iv = reinterpret_cast(loader.load("glProgramUniform4iv")); + flextglProgramUniform1uiv = reinterpret_cast(loader.load("glProgramUniform1uiv")); + flextglProgramUniform2uiv = reinterpret_cast(loader.load("glProgramUniform2uiv")); + flextglProgramUniform3uiv = reinterpret_cast(loader.load("glProgramUniform3uiv")); + flextglProgramUniform4uiv = reinterpret_cast(loader.load("glProgramUniform4uiv")); + flextglProgramUniform1fv = reinterpret_cast(loader.load("glProgramUniform1fv")); + flextglProgramUniform2fv = reinterpret_cast(loader.load("glProgramUniform2fv")); + flextglProgramUniform3fv = reinterpret_cast(loader.load("glProgramUniform3fv")); + flextglProgramUniform4fv = reinterpret_cast(loader.load("glProgramUniform4fv")); + flextglProgramUniformMatrix2fv = reinterpret_cast(loader.load("glProgramUniformMatrix2fv")); + flextglProgramUniformMatrix3fv = reinterpret_cast(loader.load("glProgramUniformMatrix3fv")); + flextglProgramUniformMatrix4fv = reinterpret_cast(loader.load("glProgramUniformMatrix4fv")); + flextglProgramUniformMatrix2x3fv = reinterpret_cast(loader.load("glProgramUniformMatrix2x3fv")); + flextglProgramUniformMatrix3x2fv = reinterpret_cast(loader.load("glProgramUniformMatrix3x2fv")); + flextglProgramUniformMatrix2x4fv = reinterpret_cast(loader.load("glProgramUniformMatrix2x4fv")); + flextglProgramUniformMatrix4x2fv = reinterpret_cast(loader.load("glProgramUniformMatrix4x2fv")); + flextglProgramUniformMatrix3x4fv = reinterpret_cast(loader.load("glProgramUniformMatrix3x4fv")); + flextglProgramUniformMatrix4x3fv = reinterpret_cast(loader.load("glProgramUniformMatrix4x3fv")); + flextglValidateProgramPipeline = reinterpret_cast(loader.load("glValidateProgramPipeline")); + flextglGetProgramPipelineInfoLog = reinterpret_cast(loader.load("glGetProgramPipelineInfoLog")); + flextglBindImageTexture = reinterpret_cast(loader.load("glBindImageTexture")); + flextglGetBooleani_v = reinterpret_cast(loader.load("glGetBooleani_v")); + flextglMemoryBarrier = reinterpret_cast(loader.load("glMemoryBarrier")); + flextglMemoryBarrierByRegion = reinterpret_cast(loader.load("glMemoryBarrierByRegion")); + flextglTexStorage2DMultisample = reinterpret_cast(loader.load("glTexStorage2DMultisample")); + flextglGetMultisamplefv = reinterpret_cast(loader.load("glGetMultisamplefv")); + flextglSampleMaski = reinterpret_cast(loader.load("glSampleMaski")); + flextglGetTexLevelParameteriv = reinterpret_cast(loader.load("glGetTexLevelParameteriv")); + flextglGetTexLevelParameterfv = reinterpret_cast(loader.load("glGetTexLevelParameterfv")); + flextglBindVertexBuffer = reinterpret_cast(loader.load("glBindVertexBuffer")); + flextglVertexAttribFormat = reinterpret_cast(loader.load("glVertexAttribFormat")); + flextglVertexAttribIFormat = reinterpret_cast(loader.load("glVertexAttribIFormat")); + flextglVertexAttribBinding = reinterpret_cast(loader.load("glVertexAttribBinding")); + flextglVertexBindingDivisor = reinterpret_cast(loader.load("glVertexBindingDivisor")); + /* GL_APPLE_texture_format_BGRA8888 */ /* GL_EXT_texture_filter_anisotropic */