diff --git a/src/Shader.cpp b/src/Shader.cpp index 6953d15d6..8671ef71d 100644 --- a/src/Shader.cpp +++ b/src/Shader.cpp @@ -100,8 +100,8 @@ GLuint Shader::compile() { case Type::Vertex: err << "vertex"; break; case Type::Geometry: err << "geometry"; break; case Type::Fragment: err << "fragment"; break; - case Type::TesselationControl: err << "tesselation control"; break; - case Type::TesselationEvaluation: err << "tesselation evaluation"; break; + case Type::TessellationControl: err << "tessellation control"; break; + case Type::TessellationEvaluation: err << "tessellation evaluation"; break; } /* Show error log and delete shader */ diff --git a/src/Shader.h b/src/Shader.h index cf6c527ce..d7a54ee3d 100644 --- a/src/Shader.h +++ b/src/Shader.h @@ -43,18 +43,18 @@ class MAGNUM_EXPORT Shader { Vertex = GL_VERTEX_SHADER, /**< Vertex shader */ /** - * Tesselation control shader + * Tessellation control shader * * @requires_gl40 Extension @extension{ARB,tessellation_shader} */ - TesselationControl = GL_TESS_CONTROL_SHADER, + TessellationControl = GL_TESS_CONTROL_SHADER, /** - * Tesselation evaluation shader + * Tessellation evaluation shader * * @requires_gl40 Extension @extension{ARB,tessellation_shader} */ - TesselationEvaluation = GL_TESS_EVALUATION_SHADER, + TessellationEvaluation = GL_TESS_EVALUATION_SHADER, /** * Geometry shader