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Shaders: `const` for readonly vars is in ARB_shading_language_420pack.

In the end it wasn't my NVidia shader compiler being too forgiving.
pull/23/head
Vladimír Vondruš 13 years ago
parent
commit
f4de432ac4
  1. 10
      src/Shaders/compatibility.glsl

10
src/Shaders/compatibility.glsl

@ -37,6 +37,7 @@
#if defined(GL_ARB_shading_language_420pack)
#extension GL_ARB_shading_language_420pack: enable
#define EXPLICIT_TEXTURE_LAYER
#define RUNTIME_CONST
#endif
#ifdef GL_ARB_explicit_uniform_location
#extension GL_ARB_explicit_uniform_location: enable
@ -47,7 +48,8 @@
#if defined(GL_ES) && __VERSION__ >= 300
#define EXPLICIT_ATTRIB_LOCATION
/* EXPLICIT_TEXTURE_LAYER & EXPLICIT_UNIFORM_LOCATION is not available in OpenGL ES */
/* EXPLICIT_TEXTURE_LAYER, EXPLICIT_UNIFORM_LOCATION and RUNTIME_CONST is not
available in OpenGL ES */
#endif
/* Precision qualifiers are not supported in GLSL 1.20 */
@ -56,9 +58,3 @@
#define mediump
#define lowp
#endif
/* const qualifier can be used for readonly variables since GLSL 4.20, however
it's not supported even in ES 3.0 */
#if !defined(GL_ES) && __VERSION__ >= 420
#define RUNTIME_CONST
#endif

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