diff --git a/doc/generated/shaders.cpp b/doc/generated/shaders.cpp index 1f037d320..81748d031 100644 --- a/doc/generated/shaders.cpp +++ b/doc/generated/shaders.cpp @@ -144,7 +144,7 @@ int ShaderVisualizer::exec() { namespace { const auto Projection = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); const auto Transformation = Matrix4::translation(Vector3::zAxis(-5.0f)); - const auto BaseColor = Color3::fromHSV(216.0_degf, 0.85f, 1.0f); + const auto BaseColor = Color3::fromHsv(216.0_degf, 0.85f, 1.0f); const auto OutlineColor = Color3{0.95f}; } @@ -209,7 +209,7 @@ std::string ShaderVisualizer::vertexColor() { std::vector colors; colors.reserve(sphere.positions(0).size()); for(Vector3 position: sphere.positions(0)) - colors.push_back(Color3::fromHSV(Math::lerp(240.0_degf, 420.0_degf, Math::max(1.0f - (position - target).length(), 0.0f)), 0.85f, 0.85f)); + colors.push_back(Color3::fromHsv(Math::lerp(240.0_degf, 420.0_degf, Math::max(1.0f - (position - target).length(), 0.0f)), 0.85f, 0.85f)); Buffer vertices, indices; vertices.setData(MeshTools::interleave(sphere.positions(0), colors), BufferUsage::StaticDraw); @@ -218,7 +218,9 @@ std::string ShaderVisualizer::vertexColor() { Mesh mesh; mesh.setPrimitive(MeshPrimitive::Triangles) .setCount(sphere.indices().size()) - .addVertexBuffer(vertices, 0, Shaders::VertexColor3D::Position{}, Shaders::VertexColor3D::Color{}) + .addVertexBuffer(vertices, 0, + Shaders::VertexColor3D::Position{}, + Shaders::VertexColor3D::Color{Shaders::VertexColor3D::Color::Components::Three}) .setIndexBuffer(indices, 0, Mesh::IndexType::UnsignedInt); Shaders::VertexColor3D shader;