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Shaders: reference the normal mapping docs from relevant APIs.

pull/470/head
Vladimír Vondruš 6 years ago
parent
commit
f69644936e
  1. 5
      src/Magnum/Shaders/Phong.h

5
src/Magnum/Shaders/Phong.h

@ -658,7 +658,7 @@ class MAGNUM_SHADERS_EXPORT Phong: public GL::AbstractShaderProgram {
* Expects that the shader was created with @ref Flag::NormalTexture * Expects that the shader was created with @ref Flag::NormalTexture
* enabled. If @ref lightCount() is zero, this function is a no-op, as * enabled. If @ref lightCount() is zero, this function is a no-op, as
* normals don't contribute to the output in that case. * normals don't contribute to the output in that case.
* @see @ref bindNormalTexture(), * @see @ref Shaders-Phong-normal-mapping, @ref bindNormalTexture(),
* @ref Trade::MaterialAttribute::NormalTextureScale * @ref Trade::MaterialAttribute::NormalTextureScale
*/ */
Phong& setNormalTextureScale(Float scale); Phong& setNormalTextureScale(Float scale);
@ -672,7 +672,8 @@ class MAGNUM_SHADERS_EXPORT Phong: public GL::AbstractShaderProgram {
* enabled and the @ref Tangent attribute was supplied. If * enabled and the @ref Tangent attribute was supplied. If
* @ref lightCount() is zero, this function is a no-op, as normals * @ref lightCount() is zero, this function is a no-op, as normals
* don't contribute to the output in that case. * don't contribute to the output in that case.
* @see @ref bindTextures(), @ref setNormalTextureScale() * @see @ref Shaders-Phong-normal-mapping,
* @ref bindTextures(), @ref setNormalTextureScale()
*/ */
Phong& bindNormalTexture(GL::Texture2D& texture); Phong& bindNormalTexture(GL::Texture2D& texture);

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