@ -751,7 +751,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL2D: public Implementation::MeshVisua
}
/**
* @ brief Set a transformation and projection uniform buffer
* @ brief Bind a transformation and projection uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -771,7 +771,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL2D: public Implementation::MeshVisua
MeshVisualizerGL2D & bindTransformationProjectionBuffer ( GL : : Buffer & buffer , GLintptr offset , GLsizeiptr size ) ;
/**
* @ brief Set a draw uniform buffer
* @ brief Bind a draw uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -801,7 +801,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL2D: public Implementation::MeshVisua
}
/**
* @ brief Set a material uniform buffer
* @ brief Bind a material uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -2229,7 +2229,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
}
/**
* @ brief Set a projection uniform buffer
* @ brief Bind a projection uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -2250,7 +2250,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
MeshVisualizerGL3D & bindProjectionBuffer ( GL : : Buffer & buffer , GLintptr offset , GLsizeiptr size ) ;
/**
* @ brief Set a transformation uniform buffer
* @ brief Bind a transformation uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -2270,7 +2270,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
MeshVisualizerGL3D & bindTransformationBuffer ( GL : : Buffer & buffer , GLintptr offset , GLsizeiptr size ) ;
/**
* @ brief Set a draw uniform buffer
* @ brief Bind a draw uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -2291,7 +2291,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
MeshVisualizerGL3D & bindDrawBuffer ( GL : : Buffer & buffer , GLintptr offset , GLsizeiptr size ) ;
/**
* @ brief Set a texture transformation uniform buffer for an object ID texture
* @ brief Bind a texture transformation uniform buffer for an object ID texture
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*
@ -2319,7 +2319,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
}
/**
* @ brief Set a material uniform buffer
* @ brief Bind a material uniform buffer
* @ return Reference to self ( for method chaining )
* @ m_since_latest
*