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@ -79,16 +79,16 @@ components. The base library depends on %Corrade and OpenGL libraries (or
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OpenGL ES libraries). Additional dependencies are specified by the components. |
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The optional components are: |
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- `%Audio` -- Audio library |
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- `%DebugTools` -- DebugTools library (depends on `%MeshTools`, |
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- `%Audio` -- @ref Audio library |
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- `%DebugTools` -- @ref DebugTools library (depends on `%MeshTools`, |
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`%Primitives`, `%SceneGraph`, `%Shaders` and `%Shapes` components) |
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- `%MeshTools` -- MeshTools library |
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- `%Primitives` -- Primitives library |
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- `%SceneGraph` -- SceneGraph library |
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- `%Shaders` -- Shaders library |
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- `%Shapes` -- Shapes library (depends on `%SceneGraph` component) |
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- `%Text` -- Text library (depends on `%TextureTools` component) |
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- `%TextureTools` -- TextureTools library |
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- `%MeshTools` -- @ref MeshTools library |
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- `%Primitives` -- @ref Primitives library |
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- `%SceneGraph` -- @ref SceneGraph library |
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- `%Shaders` -- @ref Shaders library |
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- `%Shapes` -- @ref Shapes library (depends on `%SceneGraph` component) |
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- `%Text` -- @ref Text library (depends on `%TextureTools` component) |
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- `%TextureTools` -- @ref TextureTools library |
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Platform namespace is split into more components: |
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@ -103,7 +103,8 @@ Platform namespace is split into more components:
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- `%WindowlessWglApplication` -- @ref Platform::WindowlessWglApplication "WindowlessWglApplication" |
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For manual context creation (without application wrappers) there are also |
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platform-specific context libraries: |
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platform-specific context libraries (see @ref platfom-custom for more |
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information): |
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- `CglContext` -- CGL context |
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- `GlxContext` -- GLX context |
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