From fa6ec3630feccd30c6859f7a4e7567db72243ef4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 25 Jan 2022 17:47:49 +0100 Subject: [PATCH] Shaders: huh @mosra died mid-sentence here. --- src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp index ca8b908a5..d4e6a183a 100644 --- a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp +++ b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp @@ -2650,7 +2650,8 @@ template void MeshVisualizerGLTest::renderWirefra GL::Mesh circle{NoCreate}; if(data.flags & MeshVisualizerGL2D::Flag::NoGeometryShader) { - /* Duplicate the vertices. The circle primitive is */ + /* Duplicate the vertices. The circle primitive is a triangle fan, so + we first need to turn it into indexed triangles. */ const Trade::MeshData circleDataIndexed = MeshTools::generateIndices(circleData); circle = MeshTools::compile(MeshTools::duplicate(circleDataIndexed));