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@ -816,7 +816,7 @@ class MAGNUM_EXPORT Mesh: public AbstractObject { |
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* @brief Add buffer with dynamic vertex attributes for use with given shader |
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* @brief Add buffer with dynamic vertex attributes for use with given shader |
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* @return Reference to self (for method chaining) |
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* @return Reference to self (for method chaining) |
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* |
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* |
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* Equivalent to @ref addVertexBuffer(Buffer&, GLintptr, const T&...) |
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* Equivalent to @ref addVertexBuffer(Buffer&, GLintptr, const T&... attributes) |
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* but with the possibility to fully specify the attribute properties |
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* but with the possibility to fully specify the attribute properties |
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* at runtime, including base type and location. See |
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* at runtime, including base type and location. See |
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* @ref Mesh-configuration-dynamic "class documentation" for usage |
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* @ref Mesh-configuration-dynamic "class documentation" for usage |
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@ -830,7 +830,7 @@ class MAGNUM_EXPORT Mesh: public AbstractObject { |
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* @brief Add buffer with dynamic vertex attributes for use with given shader |
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* @brief Add buffer with dynamic vertex attributes for use with given shader |
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* @return Reference to self (for method chaining) |
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* @return Reference to self (for method chaining) |
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* |
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* |
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* Equivalent to @ref addVertexBufferInstanced(Buffer&, UnsignedInt, GLintptr, const T&...) |
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* Equivalent to @ref addVertexBufferInstanced(Buffer&, UnsignedInt, GLintptr, const T&... attributes) |
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* but with the possibility to fully specify the attribute properties |
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* but with the possibility to fully specify the attribute properties |
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* at runtime, including base type and location. See |
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* at runtime, including base type and location. See |
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* @ref Mesh-configuration-dynamic "class documentation" for usage |
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* @ref Mesh-configuration-dynamic "class documentation" for usage |
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