diff --git a/doc/changelog.dox b/doc/changelog.dox index c684435c6..a868b4b59 100644 --- a/doc/changelog.dox +++ b/doc/changelog.dox @@ -619,6 +619,10 @@ See also: passing a freshly created @ref GL::Buffer to it was causing @ref GL::Renderer::Error::InvalidOperation on systems without @gl_extension{ARB,direct_state_access}. +- Fixed @ref Shaders::Vector and @ref Shaders::DistanceFieldVector to work + on iOS, which has only 8 texture binding slots in total (see + [mosra/magnum-examples#65](https://github.com/mosra/magnum-examples/issues/65) + and [mosra/magnum#374](https://github.com/mosra/magnum/pull/374)) @subsection changelog-latest-docs Documentation diff --git a/doc/credits.dox b/doc/credits.dox index 26f492dab..61ba0d9de 100644 --- a/doc/credits.dox +++ b/doc/credits.dox @@ -114,6 +114,8 @@ Are the below lists missing your name or something's wrong? updates, algorithm bugfixes - **Erik Wijmans** ([\@erikwijmans](https://github.com/erikwijmans)) --- NVidia-specific workarounds for headless EGL contexts +- **Florian Goujeon** ([\@fgoujeon](https://github.com/fgoujeon)) --- iOS + fixes in the @ref Shaders library - **Gerhard de Clercq** --- Windows RT (Store/Phone) port - **Guillaume Giraud** ([\@Guillaume227](https://github.com/Guillaume227)) --- algorithm bugfixes