|
|
|
|
@ -72,9 +72,14 @@ WindowlessWglContext::WindowlessWglContext(const Configuration& configuration, C
|
|
|
|
|
_window = CreateWindowW(wc.lpszClassName, L"Magnum Windowless Application", |
|
|
|
|
WS_OVERLAPPEDWINDOW, 0, 0, 32, 32, 0, 0, wc.hInstance, 0); |
|
|
|
|
|
|
|
|
|
/* Get device context */ |
|
|
|
|
const HDC currentDeviceContext = wglGetCurrentDC(); |
|
|
|
|
/* Get device context from the newly created window and save the previous
|
|
|
|
|
one. In case the previous one is null, wglMakeCurrent(null, ...) would |
|
|
|
|
fail and thus we need to pass at least something there. As a commenter |
|
|
|
|
on https://github.com/glfw/glfw/issues/245#issuecomment-43475120 said:
|
|
|
|
|
the Windows API is horrible. HORRIBLE. */ |
|
|
|
|
HDC currentDeviceContext = wglGetCurrentDC(); |
|
|
|
|
_deviceContext = GetDC(_window); |
|
|
|
|
if(!currentDeviceContext) currentDeviceContext = _deviceContext; |
|
|
|
|
|
|
|
|
|
/* Use first provided pixel format */ |
|
|
|
|
constexpr static const PIXELFORMATDESCRIPTOR pfd = { |
|
|
|
|
|