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Make internal function file-local and fix its name.

pull/216/merge
Vladimír Vondruš 9 years ago
parent
commit
fc54226a83
  1. 20
      src/Magnum/AbstractTexture.cpp
  2. 5
      src/Magnum/AbstractTexture.h

20
src/Magnum/AbstractTexture.cpp

@ -555,7 +555,9 @@ void AbstractTexture::bindInternal() {
} }
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
PixelFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat internalFormat) { namespace {
PixelFormat pixelFormatForInternalFormat(const TextureFormat internalFormat) {
switch(internalFormat) { switch(internalFormat) {
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
case TextureFormat::Red: case TextureFormat::Red:
@ -815,7 +817,7 @@ PixelFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat in
CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
} }
PixelType AbstractTexture::imageTypeForInternalFormat(const TextureFormat internalFormat) { PixelType pixelTypeForInternalFormat(const TextureFormat internalFormat) {
switch(internalFormat) { switch(internalFormat) {
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
case TextureFormat::Red: case TextureFormat::Red:
@ -1059,6 +1061,8 @@ PixelType AbstractTexture::imageTypeForInternalFormat(const TextureFormat intern
CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
} }
}
#endif #endif
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLint value) { void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLint value) {
@ -1197,8 +1201,8 @@ void AbstractTexture::getLevelParameterImplementationDSAEXT(const GLint level, c
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) {
const PixelFormat format = imageFormatForInternalFormat(internalFormat); const PixelFormat format = pixelFormatForInternalFormat(internalFormat);
const PixelType type = imageTypeForInternalFormat(internalFormat); const PixelType type = pixelTypeForInternalFormat(internalFormat);
for(GLsizei level = 0; level != levels; ++level) for(GLsizei level = 0; level != levels; ++level)
DataHelper<1>::setImage(*this, level, internalFormat, DataHelper<1>::setImage(*this, level, internalFormat,
@ -1222,8 +1226,8 @@ void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) { void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) {
const PixelFormat format = imageFormatForInternalFormat(internalFormat); const PixelFormat format = pixelFormatForInternalFormat(internalFormat);
const PixelType type = imageTypeForInternalFormat(internalFormat); const PixelType type = pixelTypeForInternalFormat(internalFormat);
/* Common code for classic types */ /* Common code for classic types */
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
@ -1291,8 +1295,8 @@ void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat
#if !defined(MAGNUM_TARGET_GLES) || (defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)) #if !defined(MAGNUM_TARGET_GLES) || (defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL))
void AbstractTexture::storageImplementationFallback(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { void AbstractTexture::storageImplementationFallback(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) {
const PixelFormat format = imageFormatForInternalFormat(internalFormat); const PixelFormat format = pixelFormatForInternalFormat(internalFormat);
const PixelType type = imageTypeForInternalFormat(internalFormat); const PixelType type = pixelTypeForInternalFormat(internalFormat);
/* Common code for classic type */ /* Common code for classic type */
#ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES2

5
src/Magnum/AbstractTexture.h

@ -686,11 +686,6 @@ class MAGNUM_EXPORT AbstractTexture: public AbstractObject {
void MAGNUM_LOCAL invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size); void MAGNUM_LOCAL invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size);
#endif #endif
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
PixelFormat MAGNUM_LOCAL imageFormatForInternalFormat(TextureFormat internalFormat);
PixelType MAGNUM_LOCAL imageTypeForInternalFormat(TextureFormat internalFormat);
#endif
GLuint _id; GLuint _id;
ObjectFlags _flags; ObjectFlags _flags;
}; };

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