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@ -165,6 +165,9 @@ See also:
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@ref Shaders::Phong::bindTextures() now assert that the shader was created |
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with the corresponding flag enabled to prevent accidental "black screen of |
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death" errors. |
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- Ambient color in untextured @ref Shaders::Phong now defaults to |
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@cpp 0x00000000_rgbaf @ce in order to support alpha-masked drawing out of |
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the box |
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@subsubsection changelog-latest-changes-texturetools TextureTools library |
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@ -265,6 +268,10 @@ See also:
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with the corresponding flag enabled to prevent accidental "black screen of |
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death" errors. This might cause your application to abort if it was calling |
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these functions when not needed. |
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- Ambient color in untextured @ref Shaders::Phong now defaults to |
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@cpp 0x00000000_rgbaf @ce in order to support alpha-masked drawing out of |
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the box. This may break code that assumed the alpha channel being opaque by |
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default. |
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- @ref Trade::PhongMaterialData::ambientColor(), |
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@ref Trade::PhongMaterialData::diffuseColor() "diffuseColor()" and |
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@ref Trade::PhongMaterialData::specularColor() "specularColor()" now return |
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