From fd3f7febae45611c751bfaa057316862293d053a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 20 Nov 2013 00:45:36 +0100 Subject: [PATCH] Shaders: what the hell. --- src/Shaders/Flat.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Shaders/Flat.cpp b/src/Shaders/Flat.cpp index 7f3f289ae..acb40e535 100644 --- a/src/Shaders/Flat.cpp +++ b/src/Shaders/Flat.cpp @@ -46,17 +46,17 @@ template Flat::Flat(const Flags flags): tran const Version version = Context::current()->supportedVersion({Version::GLES300, Version::GLES200}); #endif - Shader vert(version, Shader::Type::Fragment); + Shader vert(version, Shader::Type::Vertex); vert.addSource(flags & Flag::Textured ? "#define TEXTURED\n" : "") .addSource(rs.get("compatibility.glsl")) - .addSource(rs.get("Flat.frag")); + .addSource(rs.get(vertexShaderName())); CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile()); attachShader(vert); - Shader frag(version, Shader::Type::Vertex); + Shader frag(version, Shader::Type::Fragment); frag.addSource(flags & Flag::Textured ? "#define TEXTURED\n" : "") .addSource(rs.get("compatibility.glsl")) - .addSource(rs.get(vertexShaderName())); + .addSource(rs.get("Flat.frag")); CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); attachShader(frag);