diff --git a/src/Magnum/GL/AbstractTexture.cpp b/src/Magnum/GL/AbstractTexture.cpp index f5f87a6e9..1afe8a9c3 100644 --- a/src/Magnum/GL/AbstractTexture.cpp +++ b/src/Magnum/GL/AbstractTexture.cpp @@ -256,8 +256,7 @@ void AbstractTexture::createIfNotAlready() { /* glGen*() does not create the object, just reserves the name. Some commands (such as glBindTextures() or glObjectLabel()) operate with IDs directly and they require the object to be created. Binding the texture - to desired target finally creates it. Also all EXT DSA functions - implicitly create it. */ + to desired target finally creates it. */ bindInternal(); CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); }