From fe4acbae7de09d136445309047bbd45e09eccd63 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 27 Jun 2020 11:12:50 +0200 Subject: [PATCH] GL: there's no EXT_DSA anymore. --- src/Magnum/GL/AbstractTexture.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/Magnum/GL/AbstractTexture.cpp b/src/Magnum/GL/AbstractTexture.cpp index f5f87a6e9..1afe8a9c3 100644 --- a/src/Magnum/GL/AbstractTexture.cpp +++ b/src/Magnum/GL/AbstractTexture.cpp @@ -256,8 +256,7 @@ void AbstractTexture::createIfNotAlready() { /* glGen*() does not create the object, just reserves the name. Some commands (such as glBindTextures() or glObjectLabel()) operate with IDs directly and they require the object to be created. Binding the texture - to desired target finally creates it. Also all EXT DSA functions - implicitly create it. */ + to desired target finally creates it. */ bindInternal(); CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); }