From fe8d36db56c565ef0f3d15c4cc2cdbfbbf17bd87 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 31 Oct 2012 15:03:37 +0100 Subject: [PATCH] Doc++ --- src/Shaders/PhongShader.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/Shaders/PhongShader.h b/src/Shaders/PhongShader.h index d334133a9..5662c8f34 100644 --- a/src/Shaders/PhongShader.h +++ b/src/Shaders/PhongShader.h @@ -41,7 +41,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { PhongShader(); /** - * @brief Ambient color + * @brief Set ambient color * @return Pointer to self (for method chaining) * * If not set, default value is `(0.0f, 0.0f, 0.0f)`. @@ -52,7 +52,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Diffuse color + * @brief Set diffuse color * @return Pointer to self (for method chaining) */ inline PhongShader* setDiffuseColor(const Color3& color) { @@ -61,7 +61,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Specular color + * @brief Set specular color * @return Pointer to self (for method chaining) * * If not set, default value is `(1.0f, 1.0f, 1.0f)`. @@ -72,7 +72,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Shininess + * @brief Set shininess * @return Pointer to self (for method chaining) * * The larger value, the harder surface (smaller specular highlight). @@ -84,7 +84,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Transformation matrix + * @brief Set transformation matrix * @return Pointer to self (for method chaining) */ inline PhongShader* setTransformation(const Matrix4& matrix) { @@ -93,7 +93,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Projection matrix + * @brief Set projection matrix * @return Pointer to self (for method chaining) */ inline PhongShader* setProjection(const Matrix4& matrix) { @@ -102,7 +102,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Light position + * @brief Set light position * @return Pointer to self (for method chaining) */ inline PhongShader* setLightPosition(const Vector3& light) { @@ -111,7 +111,7 @@ class SHADERS_EXPORT PhongShader: public AbstractShaderProgram { } /** - * @brief Light color + * @brief Set light color * @return Pointer to self (for method chaining) * * If not set, default value is `(1.0f, 1.0f, 1.0f)`.