diff --git a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp index 8b5e7da98..08a437725 100644 --- a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp +++ b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp @@ -215,7 +215,7 @@ constexpr struct { #endif {"wireframe w/o GS", MeshVisualizerGL2D::Flag::Wireframe|MeshVisualizerGL2D::Flag::NoGeometryShader}, #ifndef MAGNUM_TARGET_GLES2 - {"object ID", MeshVisualizerGL2D::Flag::InstancedObjectId}, + {"instanced object ID", MeshVisualizerGL2D::Flag::InstancedObjectId}, {"vertex ID", MeshVisualizerGL2D::Flag::VertexId}, #ifndef MAGNUM_TARGET_WEBGL {"primitive ID", MeshVisualizerGL2D::Flag::PrimitiveId}, @@ -245,7 +245,7 @@ constexpr struct { {"wireframe", MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::Wireframe, 1, 1}, #endif {"wireframe w/o GS", MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::Wireframe|MeshVisualizerGL2D::Flag::NoGeometryShader, 1, 1}, - {"object ID", MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::InstancedObjectId, 1, 1}, + {"instanced object ID", MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::InstancedObjectId, 1, 1}, {"vertex ID", MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::VertexId, 1, 1}, #ifndef MAGNUM_TARGET_WEBGL {"primitive ID", MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::PrimitiveId, 1, 1}, @@ -265,7 +265,7 @@ constexpr struct { #endif {"wireframe w/o GS", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::NoGeometryShader}, #ifndef MAGNUM_TARGET_GLES2 - {"object ID", MeshVisualizerGL3D::Flag::InstancedObjectId}, + {"instanced object ID", MeshVisualizerGL3D::Flag::InstancedObjectId}, {"vertex ID", MeshVisualizerGL3D::Flag::VertexId}, #ifndef MAGNUM_TARGET_WEBGL {"primitive ID", MeshVisualizerGL3D::Flag::PrimitiveId}, @@ -279,13 +279,13 @@ constexpr struct { {"normal direction", MeshVisualizerGL3D::Flag::NormalDirection}, {"tbn direction", MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection|MeshVisualizerGL3D::Flag::NormalDirection}, {"tbn direction with bitangent from tangent", MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentFromTangentDirection|MeshVisualizerGL3D::Flag::NormalDirection}, - {"wireframe + vertex id", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId}, - {"wireframe + t/n direction", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection}, - {"wireframe + object id + t/n direction", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection}, - {"wireframe + vertex id + t/b direction", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection}, + {"wireframe + vertex ID", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId}, + {"wireframe + T/N direction", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection}, + {"wireframe + instanced object ID + T/N direction", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection}, + {"wireframe + vertex ID + T/B direction", MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection}, /* InstancedObjectId|BitangentDirection is disallowed (checked in ConstructInvalidData3D), but this should work */ - {"object id + bitangent from tangent direction", MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::BitangentFromTangentDirection}, + {"instanced object ID + bitangent from tangent direction", MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::BitangentFromTangentDirection}, #endif }; @@ -310,7 +310,7 @@ constexpr struct { {"wireframe", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe, 1, 1}, #endif {"wireframe w/o GS", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::NoGeometryShader, 1, 1}, - {"object ID", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::InstancedObjectId, 1, 1}, + {"instanced object ID", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::InstancedObjectId, 1, 1}, {"vertex ID", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::VertexId, 1, 1}, #ifndef MAGNUM_TARGET_WEBGL {"primitive ID", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::PrimitiveId, 1, 1}, @@ -323,10 +323,10 @@ constexpr struct { {"normal direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, {"tbn direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, {"tbn direction with bitangent from tangent", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentFromTangentDirection|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, - {"wireframe + vertex id", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId, 1, 1}, - {"wireframe + t/n direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, - {"wireframe + object id + t/n direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, - {"wireframe + vertex id + t/b direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection, 1, 1} + {"wireframe + vertex ID", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId, 1, 1}, + {"wireframe + T/N direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, + {"wireframe + instanced object ID + T/N direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::NormalDirection, 1, 1}, + {"wireframe + vertex ID + T/B direction", MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::VertexId|MeshVisualizerGL3D::Flag::TangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection, 1, 1} #endif }; #endif @@ -345,10 +345,10 @@ constexpr struct { #endif }, #ifndef MAGNUM_TARGET_GLES2 - {"both object and primitive id", + {"both instanced object and primitive ID", MeshVisualizerGL2D::Flag::InstancedObjectId|MeshVisualizerGL2D::Flag::PrimitiveIdFromVertexId, ": Flag::InstancedObjectId, Flag::VertexId and Flag::PrimitiveId are mutually exclusive"}, - {"both object and vertex id", + {"both instanced object and vertex ID", MeshVisualizerGL2D::Flag::InstancedObjectId|MeshVisualizerGL2D::Flag::VertexId, ": Flag::InstancedObjectId, Flag::VertexId and Flag::PrimitiveId are mutually exclusive"} #endif @@ -382,10 +382,10 @@ constexpr struct { #endif }, #ifndef MAGNUM_TARGET_GLES2 - {"both object and primitive id", + {"both instanced object and primitive ID", MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::PrimitiveIdFromVertexId, ": Flag::InstancedObjectId, Flag::VertexId and Flag::PrimitiveId are mutually exclusive"}, - {"both vertex and primitive id", + {"both vertex and primitive ID", MeshVisualizerGL3D::Flag::VertexId|MeshVisualizerGL3D::Flag::PrimitiveIdFromVertexId, ": Flag::InstancedObjectId, Flag::VertexId and Flag::PrimitiveId are mutually exclusive"}, #endif @@ -396,7 +396,7 @@ constexpr struct { {"conflicting bitangent input", MeshVisualizerGL3D::Flag::BitangentFromTangentDirection|MeshVisualizerGL3D::Flag::BitangentDirection, "3D: Flag::BitangentDirection and Flag::BitangentFromTangentDirection are mutually exclusive"}, - {"conflicting bitangent and instanced object id attribute", + {"conflicting bitangent and instanced object ID attribute", MeshVisualizerGL3D::Flag::BitangentDirection|MeshVisualizerGL3D::Flag::InstancedObjectId, "3D: Bitangent attribute binding conflicts with the ObjectId attribute, use a Tangent4 attribute with instanced object ID rendering instead"}, #endif