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inline MeshObjectData(std::vector<size_t> children, const Matrix4& transformation, size_t instance, size_t material): ObjectData(children, transformation, InstanceType::Mesh, instance), _material(material) {} |
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inline MeshObjectData(std::vector<size_t> children, const Matrix4& transformation, size_t instance, size_t material): ObjectData(children, transformation, InstanceType::Mesh, instance), _material(material) {} |