10 Commits (003e524a26d625bbfdcdced17209d68314eb85e5)

Author SHA1 Message Date
Vladimír Vondruš 003e524a26 Shaders: using new type aliases in whole Shaders namespace. 13 years ago
Vladimír Vondruš dc798b7320 Shaders: added missing 3D version of FlatShader vertex shader. 13 years ago
Vladimír Vondruš a22bf1bf4e Shaders: don't use explicit attribute location on GL 2.1. 13 years ago
Vladimír Vondruš 29a07c7d62 GCC 4.6 compilation fixes. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 231c002838 Explicitly use *Matrix in names when appropriate. 14 years ago
Vladimír Vondruš e4a6832eab Accidentaly forgot commented-out code. 14 years ago
Vladimír Vondruš 2dd0a68329 Internal "traits" cleanup. 14 years ago
Vladimír Vondruš 6f6d3d09b2 Blind port of FlatShader to OpenGL 2.1 and OpenGL ES 2.0. 14 years ago
Vladimír Vondruš d46bc34390 Moved flat shader from internal physics implementation to Shaders. 14 years ago
Vladimír Vondruš f85a7fc568 Physics: Minimal initial implementation of debug draw. 14 years ago