Similarly as done in Aug 2024 in Corrade. When these were a part of the
function signature, they ended up being encoded into the exported
symbol. There are still cases of StridedArrayView slice() having
enable_if in the signature, which amounts to about 18 kB symbols in all
libMagnum*-d.so libraries, but apart from that this is the state before:
$ strings libMagnum*-d.so | grep enable_if | grep -v slice | wc -c
29591
And this is after. All of those are coming from STL, thus from
old or deprecated APIs that still use std::vector, std::tuple and such,
and from the few std::sort() uses.
$ strings libMagnum*-d.so | grep enable_if | grep -v slice | wc -c
4103
In a non-deprecated build it's just this, which is a 10x reduction.
Can't really do much about these maybe exceút for implementing my own
swap() specializations (sigh?), but I think it's fine.
$ strings libMagnum*-d.so | grep enable_if | grep -v slice | wc -c
2904
I also made it consistently use
typename std::enable_if<..., int>::type = 0
instead of
class = typename std::enable_if<...>::type
because the former works correctly also in presence of overloads and
having it used consistently everywhere makes it easier to grep & change
later. All SFINAE is now also excluded from Doxygen output, because it
doesn't make much sense there. It's better to just explain the
restriction in words than with this nasty hack.
Doxygen 1.12 has no longer a completely insane matcher and discards
those as it should. With 1.8.17 classes had to be referenced with
Corrade:: but functions, typedefs and variables didn't need to be and it
was a complete utter chaos.
The second lookup was only needed for a type compatibility assertion,
which is a bit unfortunate. It wouldn't be a problem on a no-assert
build, but for various reasons people shouldn't be using these. Too
dangerous.
Allows me to parse array properties in glTF scene node extras and ensure
they're preserved as arrays on export as well even if they would all
have a single item.
Not sure what was I thinking here -- if a field size wouldn't fit into a
32bit number, it won't fit into memory of a 32bit system anyway, so
there's no real use for the size to be returned as 64bit always.
Internally it *is* stored as a 64bit number, yes, to have compatible
binary layout on 32bit and 64bit systems, but that doesn't mean the
public API should return that too. And SceneData::fieldSize() is
std::size_t, so this feels really like an accidental brainfart.
The changed return type also means a lot of existing code doesn't need
to do any explicit casting to std::size_t anymore. Yay.
I'm seeing an assert for null string data not being correctly thrown in
a SceneTools API on ARM64 and an overflow of this 48-bit offset seems to
be a culprit. So better have that covered in the constructor already.
It'll be soon needed by other tools and library users as well. The main
difference compared to the original internal API is that the
detection for shared mapping views now takes also sizes and strides into
account, without relying on just the data pointer.
Some additional robustness checks are needed regarding fields that have
mapping sharing enforced (as otherwise it'll fail in the SceneData
constructor which isn't nice), that'll be done in subsequent commits.
In some cases it's needed to release (or copy) the data first and
only then access the field properties through the SceneData to
(optionally) re-route the field views to a new data location. But since
releaseData() was implicitly erasing field data as well, this wasn't
possible and the only other option was to release the field data first
and then access them through the low-level SceneFieldData API with all
convenience lost.
This makes the release*Data() APIs a bit dangerous to use, but that
should be fine -- those aren't meant to be used by regular code anyway.
Similar caveat is with MaterialData already.
Especially the part about non-owned data was lacking, with basically no
information about what are offset-only attributes and fields actually
good for.
Every time I push an innocent change it ends up breaking the
non-deprecated build, such as 34a91cf458.
Sigh, I really need to clean up the backwards compatibility ifdefs...
Uses StridedBitArrayView underneath. Waited for this container to exist,
because implementing this using bools and wasting 8x more memory wasn't
a good option. Plus, being able to address single bits opens a
possibility to describe individual bits in enum flags, whereas the only
other option would be to take the whole flag as an opaque type
containing "some bit values".
Apparently I forgot to actually test these -- in order to fit the string
data pointer without making SceneFieldData too large, it'đ stored as an
offset from fieldData. And that's something not expressible in a
constexpr context. Thus the only way to create a constexpr string field
is by using the offset-only constructor (which is now appropriately
tested).
This change at least allowed me to move the constructor to the cpp file,
saving on header size and using more lightweight assertions.
Somehow I forgot to cross-reference the SceneFieldData constructor and
mention which are usable for strings and which not, and that no builtin
fields are strings.
Finally got an idea how to provide various options store these
efficiently, so it's implemented now. Five different storage variants
times four different type sizes.
With the upcoming string field support, field<UnsignedShort>() will be
allowed to peek into SceneFieldType::UnsignedShort, but also
SceneFieldType::StringOffset16 or
SceneFieldType::StringRangeNullTerminated16. Most types still have a 1:1
mapping, which is why this delegates to the existing
SceneFieldTypeFor<T> trait (which is also still needed to autodetect the
SceneFieldType in a SceneFieldData constructor), but certain type will
be able to provide a specialized handling.
These APIs are mostly just for debugging purposes, not widely used, so
it doesn't make sense to have them as constexpr in the header. (Plus the
returned void view is useless in a constexpr context anyway.)
This header size is getting out of hand, so every stripped bit counts.
Also now that they're no longer constexpr, I can go back to using
regular assertions. The reinterpret_cast<> wasn't needed either.
The MeshData and SceneData find APIs had the complexity documented, do
the same for MaterialData too. Plus cross-link this API from
hasAttribute() / hasField() so it's easier to find.
I.e., with the intention to be implemented in the best way possible,
without relying on some 3rd party library with murky corner cases and
questionable tradeoffs.
I realized those are too annoying when writing a glTF exporter which
contains a lot of switches over enums. And as further shown by the diff,
those were only inflicting additional pain in *all* switch statements,
nothing else, no other added value. And everywhere else the helpers are
the designated way to deal with those, so there's no point in having an
explicit enum value denoting start of a "custom range".
It wasn't even any convenient to have it in the enum, as the extra
effort needed for casting actually made it *exactly* the same length as
if I'd just use a separately-defined constant.
Of course, discovering bugs RIGHT AFTER I merge to master. At least now
I can't have the OCD urge to squash that back to
7dc2dea45b and
dd9f4747b7, saving some time.
Mostly just to avoid the return types changing to incompatible types in
the future, breaking existing code. The internals are currently not
fully ready to operate with 64-bit object IDs, especially the AsArray()
APIs -- those I will have to solve in the future somehow. Returning
64-bit values in the pairs would add four byte padding after basically
each value, which is way too wasteful for the common case.
The Into() APIs could eventually get 64-bit overloads though.