207 Commits (083ecf72b8a3de8b92cd2df2a597722a636c19da)

Author SHA1 Message Date
Vladimír Vondruš 868843c9bb Remove heavy compatibility includes added in 2019.01. 6 years ago
Vladimír Vondruš d0fa28c331 Use the new half/packed typedefs where appropriate. 6 years ago
Vladimír Vondruš 10f29d2c81 MeshTools: change concatenate() to do only what it's designed for. 6 years ago
Vladimír Vondruš 1026aee80e Moved the NoInit tag from Math to the root namespace. 6 years ago
Vladimír Vondruš 1fd8722d51 doc: provide a separate \def_vk and \val_vk. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš d846944b7a MeshTools: de-template removeDuplicatesFuzzy(). 6 years ago
Vladimír Vondruš 5be7fbe1e8 Math: make Range2D and Range3D properly convertible from std::pair. 6 years ago
Vladimír Vondruš 9d104a7e88 Shaders: document how to propagate generic attribs to shader code. 6 years ago
Vladimír Vondruš d4c196e997 DebugTools: suggesting such thresholds for image comparison is criminal. 6 years ago
Vladimír Vondruš 2149f31973 MagnumFont,MagnumFontConverter: adapt to Corrade changes. 6 years ago
Vladimír Vondruš 820b9b94a1 DebugTools: initial implementation of a new frame profiler. 6 years ago
Vladimír Vondruš 573125d0a9 Math: make cross() 10x faster in Debug. 6 years ago
Vladimír Vondruš c03ed3af75 doc: show how to set up blending for alpha / transparency. 6 years ago
Vladimír Vondruš 2149e78f82 Platform: make *Application::exit() exit right after constructor ends. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš 44609d845f doc: fix the recommended texture format. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš 3b40d91f6c DebugTools: added a few preset colormaps. 6 years ago
Vladimír Vondruš c01dc81d04 GCC 4.8, stay alive for a few more days please. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago
Vladimír Vondruš f4bca9b51e Trade: implement support for tangents and bitangents in MeshData. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš 393ba7a088 MeshTools: implemented concatenate() and concatenateInto(). 6 years ago
Vladimír Vondruš 5a276fe328 Trade: high-level docs for the MeshData class. 6 years ago
Vladimír Vondruš 96368b9e81 MeshTools: doc++ 6 years ago
Vladimír Vondruš ec02341c84 MeshTools: deprecate remaining STL-ridden APIs. 6 years ago
Vladimír Vondruš 13c071a1aa GL: allow to construct DynamicAttribute from VertexFormat. 6 years ago
Vladimír Vondruš 274fdc3813 GL: port away from MeshDataXD. 6 years ago
Vladimír Vondruš 53ef991c44 SceneGraph: port away from MeshDataXD. 6 years ago
Vladimír Vondruš c8de337c06 Primitives: port away from MeshDataXD. 6 years ago
Vladimír Vondruš 006790969a Trade, MeshTools: deprecate MeshDataXD and everything that uses it. 6 years ago
Vladimír Vondruš 16c3480d7f MeshTools: implement compile() taking a MeshData. 6 years ago
Vladimír Vondruš 1e85279872 MeshTools: implement interleavedLayout(). 6 years ago
Vladimír Vondruš 6ed0df26c6 Trade: mutable access in ImageData consistent with Animation/MeshData. 6 years ago
Vladimír Vondruš 0fd62194c8 Trade: mutable access in AnimationData. 6 years ago
Vladimír Vondruš 8ea86b05f9 Trade: implement mutable data access in MeshData. 6 years ago
Vladimír Vondruš ecbe5718b4 Trade: a reworked MeshData class. 6 years ago
Vladimír Vondruš 87c2bc74fe MeshTools: implement removeDuplicates() for discrete data as well. 6 years ago
Vladimír Vondruš bae5eecf42 MeshTools: compressIndices() now takes also an offset. 6 years ago
Vladimír Vondruš 937689ea61 MeshTools: deSTLify compressIndices(). 6 years ago
Vladimír Vondruš 29f0fdb188 MeshTools: explicit generateSmoothNormals() overloads for each index type. 6 years ago
Vladimír Vondruš ea7259b424 MeshTools: add STL-free removeDuplicatesInPlace() & an indexed variant also. 6 years ago
Vladimír Vondruš 700d032d5d doc: adapt to Corrade changes. 6 years ago
Vladimír Vondruš d955908a38 GL: allow creating a Buffer and directly filling it with data. 6 years ago
Vladimír Vondruš fa1176220b doc: ugh, these pragmas were not meant to be rendered in the docs. 6 years ago