Better for checking accidents, as picking a wrong primitive / index type
can lead to *serious* rendering issues. Similarly to a change done to
(Compressed)PixelFormat in 2019.10.
Good thing I checked this -- based on WebGL I was under assumption that
all GPUs have it just 256, but that was really just WebGL limitation.
Also ugh why this query wasn't there since the 90's?
The stripped-down versions didn't actually test for correct order
because there was no external API result to check against expected
output. That's fixed now, plus clarified some comments and removed
copypasted nonsense.
Doxygen 1.8.17 *finally* fixes enum value linking and so linking to
Enum::Value via TotallyArbitraryString::Value no longer works. That
uncovered a ton of documentation errors.
A welcome improvement, for once.
ARB_sample_locations and AMD_shader_explicit_vertex_parameter /
NV_fragment_shader_barycentric for barycentic coords in the vertex
shader. The ARB extension mentions GLES but doesn't have any assigned
number, so I'm treating it as desktop-only. There's a NV variant that
does have an ES extension number, but I don't really want to add it just
because that.
Should make new things more discoverable, avoid confusion when a
documented API isn't there and reduce the need for maintaining multiple
separate versions of the docs.
Bloaty says it saved 10 kB in Debug build of MagnumGL:
VM SIZE FILE SIZE
-------------- --------------
[ = ] 0 .debug_info +1.59Ki +0.0%
+0.4% +1.50Ki .text +1.50Ki +0.4%
[ = ] 0 .debug_str +409 +0.0%
[ = ] 0 .debug_line +276 +0.1%
[ = ] 0 .debug_abbrev +20 +0.0%
-28.6% -2 [LOAD [RX]] -2 -28.6%
[ = ] 0 [Unmapped] -4.28Ki -41.0%
-22.7% -9.23Ki .rodata -9.23Ki -22.7%
-0.8% -7.73Ki TOTAL -9.73Ki -0.1%
And 4 kB in Release:
VM SIZE FILE SIZE
-------------- --------------
+1.1% +3.44Ki .text +3.44Ki +1.1%
+1.7% +1.39Ki .eh_frame +1.39Ki +1.7%
[ = ] 0 [Unmapped] +656 +51%
-25.5% -9.47Ki .rodata -9.47Ki -25.5%
-0.7% -4.64Ki TOTAL -4.00Ki -0.4%
That's not negative, so I guess that's good. This change is of course
more significant in the context of a minimal WebGL build, where the exe
can be as little as 50 kB -- there 4 kB is almost 10% of the size.
This was my bug, as requesting a forward-compatible context without
saying *what* version it should be forward compatible to makes no sense.
A followup to 73baab69ce.