Vladimír Vondruš
a0fa21c9fb
external: expose the OVR_multiview, OVR_multiview2 extension entrypoints.
7 years ago
Vladimír Vondruš
40b8815b9d
Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats.
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The extension support is a mess, as usual. This time the ES flavor
supports something that desktop doesn't and WebGL lack those altogether.
Yay.
7 years ago
Vladimír Vondruš
be65f85e88
GL: recognize KHR_texture_compression_astc_sliced_3d.
7 years ago
Vladimír Vondruš
87a446c7ba
GL: recognizing {EXT,ANGLE}_texture_compression_dxt{1,3,5} extensions.
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This makes it possible to test S3TC code paths on SwiftShader as well.
7 years ago
Vladimír Vondruš
435f7a9f14
GL: remove redundant defines to slim the GL headers a bit.
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What the hell, why does the ASTC HDR extension add *the exact same*
defines as the LDR one.
7 years ago
Vladimír Vondruš
15f9ec3adf
Added {EXT_texture_compression,WEBGL_compressed_texture}_s3tc_srgb extensions.
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And silently the definitions from EXT_texture_sRGB (core since GL 2.1) as
that's where definitions for sRGB S3TC formats are hiding on desktop.
7 years ago
Vladimír Vondruš
572b64bb5c
GL: drop support for EXT_direct_state_access.
7 years ago
Vladimír Vondruš
82fce786d8
Split the OpenGL layer out, pt 7: renamed magnum-info to magnum-gl-info.
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The WITH_MAGNUMINFO CMake option is now WITH_GL_INFO. No backwards
compatibility is provided, sorry.
8 years ago
Vladimír Vondruš
2f729f6965
external: updated OpenGL headers for 4.6, related modifications.
8 years ago
Vladimír Vondruš
d2f8821ce7
Implemented KHR_no_error.
10 years ago
Vladimír Vondruš
7aef7f44f5
Compressed image support, part 5: added EXT_texture_compression_s3tc.
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And related WebGL extension. Why the hell do they need their own naming
again?!
11 years ago
Vladimír Vondruš
0dba2601e3
Added KHR_blend_equation_advanced{,_coherent} extensions.
11 years ago
Vladimír Vondruš
11525b56db
Updated GL extension headers and API mapping table.
11 years ago
Vladimír Vondruš
009f2e29b6
Updated GL headers for OpenGL 4.5.
12 years ago
Vladimír Vondruš
9a4b7e3a32
Using flextGL instead of glLoadGen for GL extension loading.
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The function pointer loading is now moved to Application classes to make
it possible to decide about platform-specific API at usage time, not at
library compilation time.
Currently it's not possible to create the Magnum context any other way
than through Application classes, will solve that in next commits.
12 years ago
Vladimír Vondruš
4ceec156b5
MagnumExternal: updated glLoadGen-generated files.
12 years ago
Vladimír Vondruš
45a10cefdf
Making includes absolute, part 1: moving files around.
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Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
13 years ago
Vladimír Vondruš
e88143fb9e
Added EXT_debug_marker extension to the list and GL headers.
13 years ago
Vladimír Vondruš
11da68aff4
external: updated glLoadGen-generated GL headers.
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Added EXT_debug_label to them.
13 years ago
Vladimír Vondruš
a83e718c2e
Initial glLoadGen work.
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Added README, extension list, patch required for it to work on GL 2.1
and the generated files.
13 years ago