15 Commits (2803ccb241fd9bae3cb4cc980645c19c704538c5)

Author SHA1 Message Date
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 8ba2cac0ee DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 226974bf2c TextureTools: work around compiler warning. 11 years ago
Vladimír Vondruš 9d326d4ff1 Better handling of compiled-in resources in static build. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš f0793d6aea Fixed access to nonexistent MagnumShaders resources in utilities. 12 years ago
Vladimír Vondruš 5303979315 Shaders: make the helper function inline. 12 years ago
Vladimír Vondruš df06a82430 Android: define GL_ES in GLSL if not defined. 12 years ago
Vladimír Vondruš 9d1e202ead Shaders: forgot to add the file. 12 years ago