208 Commits (28f5d5a07c189cde32aab5d24269785d6fc5f95e)

Author SHA1 Message Date
Vladimír Vondruš 05069848a4 GL: new "nv-cubemap-broken-dsa-compressed-subimage-upload" workaround. 10 months ago
Vladimír Vondruš c804cca59f GL: set compressed block sizes only if actually needed. 10 months ago
Vladimír Vondruš 1851f345a7 GL: minor cleanup. 10 months ago
Vladimír Vondruš 52fa7b527f GL: reset pixel storage parameters before compressed upload on ES. 10 months ago
Vladimír Vondruš a0b03cf30f GL: this workaround is no longer used for anything. 10 months ago
Vladimír Vondruš d779e837f7 GL: use known compressed format properties instead of querying them. 10 months ago
Vladimír Vondruš 1c1ded5869 Store block size properties in compressed images. 10 months ago
Vladimír Vondruš f8926fbdbd Fix pixel storage data size calculation for compressed images. 10 months ago
Vladimír Vondruš 143dc48e87 Move the occupiedCompressedImageDataSize() helper to the GL library. 10 months ago
Vladimír Vondruš b1454b94de GL: properly test assertions for unsupported pixel storage parameters. 10 months ago
Vladimír Vondruš 36f62a0f03 GL: still use DSA for buffer creation w/ "nv-broken-buffer-dsa". 1 year ago
Vladimír Vondruš 30881d7e5d GL: new "nv-framebuffer-invalidation-wants-draw-binding" workaround. 1 year ago
Vladimír Vondruš b1f6085300 GL: doc that "mesa-broken-dsa-framebuffer-clear" isn't needed on Mesa 25. 1 year ago
Vladimír Vondruš f88c0f5327 GL: update workaround description with additional info. 1 year ago
Vladimír Vondruš feecd28993 GL: new "nv-broken-buffer-dsa" workaround. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš e92e448da5 GL: make WEBGL_compressed_texture_astc detection work with --closure. 1 year ago
Vladimír Vondruš b628e3893e GL: new "mesa-broken-dsa-framebuffer-clear" workaround. 2 years ago
Vladimír Vondruš 9208922c2b GL: Emscripten's Clang 10 actually isn't Clang 10. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš eb790d7cc2 GL: clean up remaining functions for extension-dependent functionality. 2 years ago
Vladimír Vondruš 8da46ef9dc GL: advertise fake MAGNUM_compressed_texture_astc_{ldr,hdr}. 2 years ago
Vladimír Vondruš 6236ebaa68 GL: geez, Emscripten, can't you just fix those warnings already. 2 years ago
Vladimír Vondruš a95fdb5598 GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten. 2 years ago
Vladimír Vondruš 79191044df GL: implement EXT_buffer_storage. 2 years ago
Vladimír Vondruš fadc15989c GL: remove a redundant ifndef, it's already in the outer scope. 2 years ago
Vladimír Vondruš 89bb568f23 GL: implemente ANGLE_provoking_vertex and ANGLE_polygon_mode on ES. 2 years ago
Vladimír Vondruš f7a6d79aa0 GL: clean up the horrific mess in internal Mesh attribute storage. 2 years ago
Vladimír Vondruš 423f9a4140 GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago
Vladimír Vondruš 7060a83ca9 GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Vladimír Vondruš 1191eb4176 GL: whoops, mapping of these to a TextureFormat was wrong. 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš e3cf1660ec GL: document why this EM_ASM() stays here. 3 years ago
Vladimír Vondruš 9b160e95c3 GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
Vladimír Vondruš a00270cd6c GL: add detection for Qualcomm Adreno drivers. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 8782d57ba6 GL: fix "firefox-fake-disjoint-timer-query-webgl2" detection. 3 years ago
Vladimír Vondruš 56a850f9ad GL: implement NV_depth_buffer_float. 3 years ago
Vladimír Vondruš bede836077 GL: expose Renderer::setDepthRange(). 3 years ago
Vladimír Vondruš d2adc05739 GL: call GL APIs directly from Renderer where possible. 3 years ago
Vladimír Vondruš 01a3d81b7e GL: some GLES extensions weren't reported as used during startup. 3 years ago
Vladimír Vondruš 3227766aca GL: implement {ARB,OES,EXT}_texture_view. 3 years ago
Vladimír Vondruš 6aa137341a GL: yay, can use GL_PACK_ROW_LENGTH_NV now. 3 years ago
Vladimír Vondruš 35e65f19f9 GL: implement ARB_framebuffer_no_attachments and related ES3.1 API. 3 years ago
Vladimír Vondruš 3eb131c82e GL: clean up remaining member function pointers in the state tracker. 3 years ago
Vladimír Vondruš 468d68eed4 GL: don't use std::pair in Context internals. 3 years ago
Vladimír Vondruš 2620eca9ae GL: drop another std::pair occurence from the internals. 3 years ago
Vladimír Vondruš e0210a1007 GL: drop std::pair from texture state tracker internals. 3 years ago
Vladimír Vondruš db2cb49279 GL: port Shader and ShaderProgram away from std::string. 3 years ago
Vladimír Vondruš d89b882ccf GL: port Debug{Output,Group,Message} away from std::string. 3 years ago