9 Commits (2d36cab303997264b988656d642329ebadafc672)

Author SHA1 Message Date
Vladimír Vondruš 2d36cab303 GL: put branch contents on a new line. 10 months ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 3942dff532 GL: add a test for global function pointers across libraries as well. 6 years ago
Vladimír Vondruš 59aade762a Audio, GL: add tests for global state shared across libraries. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 5cd544b06d Platform: move eglErrorString() helper to separate header. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš f9f95946b1 Shaders: 3D version of VertexColorShader. 14 years ago
Vladimír Vondruš 17ee1d7fd8 Shaders: portable vertex color shader (currently 2D only). 14 years ago