4 Commits (32fee76081f0524d859d89030c31a027cd86aab1)

Author SHA1 Message Date
Vladimír Vondruš 55d9a2f5c6 Multisample textures don't have mip levels. 12 years ago
Vladimír Vondruš f46cda1900 Remove redundant ifdefs and docs from desktop-GL-only code. 12 years ago
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago