15 Commits (361ab62fe9f9e13ce48a99de3f120af60bb96425)

Author SHA1 Message Date
Vladimír Vondruš adf88d5535 Ability to instantiate OpenGL objects without creating them. 11 years ago
Vladimír Vondruš 88f0415290 Support OpenGL tests also on Windows and OS X. 11 years ago
Vladimír Vondruš ea1c335a2b Ability to wrap and release existing OpenGL objects. 11 years ago
Vladimír Vondruš c71dc12503 Making test declarations more compact. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 3e84a1848f Added multi-unbind function to AbstractTexture. 12 years ago
Vladimír Vondruš 4242072695 Ensure that texture object is properly created before using it. 12 years ago
Vladimír Vondruš 278877f8e3 Enabled 2D multisample textures in ES 3.1. 12 years ago
Vladimír Vondruš 0a2b8088a6 Added MultisampleTexture::setStorage(). 12 years ago
Vladimír Vondruš 32fee76081 Multisample textures also won't have any image setting functions. 12 years ago
Vladimír Vondruš 2e3a00ab8b Fix (workaround) failing texture tests. 12 years ago
Vladimír Vondruš cc66fa76ba Support ARB_multi_bind for textures. 12 years ago
Vladimír Vondruš 580a723d61 Added *Texture::unbind(). 12 years ago
Vladimír Vondruš 2696397021 Verify that *Texture::bind() doesn't emit any GL errors. 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago