1561 Commits (4090a88c97453da45ba5dbdd70d715faf9b2f405)

Author SHA1 Message Date
Vladimír Vondruš 4090a88c97 Rework plugin search paths using new Corrade APIs. 6 years ago
Vladimír Vondruš 573125d0a9 Math: make cross() 10x faster in Debug. 6 years ago
Vladimír Vondruš 4f3fd88a26 doc: make iOS/macOS platform guides discoverable when searching for Apple. 6 years ago
Vladimír Vondruš 7a30390890 Platform: extend window flags in Sdl2 and GlfwApplication. 6 years ago
Vladimír Vondruš 65aaf6d61b package/ci: make the non-deprecated build also without assertions. 6 years ago
Vladimír Vondruš c03ed3af75 doc: show how to set up blending for alpha / transparency. 6 years ago
Vladimír Vondruš 1116c97124 doc: this TODO is done already. 6 years ago
Vladimír Vondruš 56cade15ca Primitives: added a wireframe icosphere. 6 years ago
Vladimír Vondruš 446b63f11c doc: updated credits and changelog. 6 years ago
Vladimír Vondruš e6dc5be1af Platform: default to 32-bit RGBA framebuffer instead of 24-bit RGB. 6 years ago
Vladimír Vondruš 2149e78f82 Platform: make *Application::exit() exit right after constructor ends. 6 years ago
Vladimír Vondruš 8af1f6a91e Platform: delay GLFW event callback setup to first main loop iteration. 6 years ago
Vladimír Vondruš 453be840a5 doc: updated changelog and credits. 6 years ago
Vladimír Vondruš 498f4c59e1 Math: fix angle() returning NaN for close arguments. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš e6010388c3 Shaders: reorganize the Flat and Phong docs. 6 years ago
Vladimír Vondruš e5075803eb GL: state reset needs to unbind PBOs when entering external code. 6 years ago
Vladimír Vondruš 44609d845f doc: fix the recommended texture format. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš f2f66d764f Math: make TypeTraits::epsilon() consistent with Corrade. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 5a43db88ce doc: make the 3rd party license info page more discoverable. 6 years ago
Vladimír Vondruš 3b40d91f6c DebugTools: added a few preset colormaps. 6 years ago
Vladimír Vondruš 1c51b98d76 Trade: new magnum-sceneconverter tool. 6 years ago
Vladimír Vondruš 92655c7238 Trade: implement magnum-imageconverter --info. 6 years ago
Vladimír Vondruš a7a0acd3a4 MeshTools: add a primitiveCount() utility. 6 years ago
Vladimír Vondruš 814a00fdf6 doc: updated changelog. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš c01dc81d04 GCC 4.8, stay alive for a few more days please. 6 years ago
Vladimír Vondruš ef7a970326 Shaders: update MeshVisualizer image to show TBN direction as well. 6 years ago
Vladimír Vondruš 2a88a885c1 Primitives: tangents in the plane primitive. 6 years ago
Vladimír Vondruš b16861693a Primitives: tangents in the 3D grid primitive. 6 years ago
Vladimír Vondruš 1b776e13bc Primitives: tangent support in the 3D circle primitive. 6 years ago
Vladimír Vondruš a099a57464 Primitives: implement tangent generation in spheroid primitives. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš c880e6293a Shaders: enable noperspective in MeshVisualizer properly. 6 years ago
Vladimír Vondruš dd07145fa2 GL: add a GL::AbstractShaderProgram::maxGeometryOutputVertices() query. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 440a3f96ad TgaImporter: implement RLE decoding. 6 years ago
Vladimír Vondruš b785a8ac69 MeshTools: generateIndices() operating directly on a MeshData. 6 years ago
Vladimír Vondruš b57a9f1027 MeshTools: tools for generating index buffers out of various primitives. 6 years ago
Vladimír Vondruš e455a6731a GL: add a NoCreate Shader constructor. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Vladimír Vondruš f3566f637f Math: add integer-to-integer castInto() variants also. 6 years ago
Vladimír Vondruš f4bca9b51e Trade: implement support for tangents and bitangents in MeshData. 6 years ago
Vladimír Vondruš e983a2a168 GL: make it possible to describe matrix attributes with DynamicAttribute. 6 years ago
Vladimír Vondruš da323625b2 GL: rename Attribute::VectorCount to Vectors for consistency. 6 years ago