Apart from different include (<Magnum/Math/Color.h> instead of
<Magnum/Color.h>) there shouldn't be any visible change to the user. The
BasicColor3 and BasicColor4 classes are now Math::Color3 and
Math::Color4. The Color3, Color4, Color3ub and Color4ub typedefs in
Magnum namespace stayed the same.
BasicColor3 and BasicColor4 is now an alias to Math::Color3 and
Math::Color4, is marked as deprecated and will be removed in future
release. The same goes for the <Magnum/Color.h> include, which now just
includes the <Magnum/Math/Color.h> header.
The camera now accepts generic projection matrix instead of providing
functions for setting orthographic/perspective projection. This allowed
to completely get rid of the AbstractCamera->Camera*D inheritance
hierarchy and everything is now done through one templated Camera class.
The Camera2D::setProjection(), Camera3D::setOrthographic() and
Camera3D::setPerspective() are deprecated, use
Camera*D::setProjectionMatrix() in combination with
Matrix3::projection(), Matrix4::orthographicProjection() and
Matrix4::perspectiveProjection() instead.
The Camera3D::near() and Camera3D::far() getters are removed. The user
is advised to cache the values on application side if they are really
needed. More general queries for all six clipping planes (*not*
distance) might be implemented later.
The AbstractCamera, AbstractBasicCamera2D, AbstractBaseicCamera3D,
AbstractCamera2D and AbstractCamera3D types are deprecated as there is
no such type anymore, use Camera, BasicCamera2D, BasicCamera3D, Camera2D
and Camera3D instead.
The AbstractCamera.h, AbstractCamera.hpp, Camera2D.h, Camera2D.hpp,
Camera3D.h and Camera3D.hpp headers are deprecated, use Camera.h and
Camera.hpp instead.
As always, all deprecated features will be removed in some future
release.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
In most cases just adapted to changes in root namespace and SceneGraph.
ForceRenderer now takes const reference to force vector and additionally
disallows passing rvalue to it.
Makes some cases less consistent (and some convenience shortcuts
impossible), but goes well with the attitude "don't use pointer when it
can't be null".
Use AbstractCamera<dimensions, T>, Drawable<dimensions, T> and
DrawableGroup<dimensions, T> like before and add two kinds of aliases
instead of only one: AbstractBasicCamera2D<T>/AbstractBasicCamera3D<T>,
BasicDrawable2D<T>/BasicDrawable3D<T> and
BasicDrawableGroup2D<T>/BasicDrawableGroup3D<T> for abstract type and
AbstractCamera2D/AbstractCamera3D, Drawable2D/Drawable3D and
DrawableGroup2D/DrawableGroup3D for Float.
Also fixed some find&replace errors in documentation and include guards.
Partially reverts commit a0d60bbaa7.
Use AbstractObject<dimensions, T> like before and add two kinds of
aliases instead of only one:
AbstractBasicObject2D<T>/AbstractBasicObject3D<T> for abstract type and
AbstractObject2D/AbstractObject2D for Float.
Makes it easier to use AbstractObject in templates of fixed dimensions
(e.g. Bullet integration, where it can now be written as
`AbstractBasicObject2D<btScalar>` instead of potentially confusing
`AbstractBasicObject<2, btScalar>`).
Partially reverts commit cfd405c32c.
This allows to use those nice aliases even on GCC <= 4.6 without
resorting to verbose full name. Double and other types can be then
typedef'd as e.g. Camera3Dd or Camera3Di.
Inspired in STL, base templated class is renamed to BasicColor{3,4} and
typedef'd with Float type to Color{3, 4}. It is much nicer to write
this:
Color3(1.0f)
Color3::fromHSV(25.0_degf, 0.5f, 0.9f);
instead of this:
Color3<>(1.0f);
Color3<>::fromHSV(25.0_degf, 0.5f, 0.9f);