Using hasField() + fieldId() was a bad usage pattern leading to a double
linear lookup, so there's now findFieldId() returning an Optional which
covers both. Similarly for finding an object offset in an field, there's
a findFieldObjectOffset() returning an Optional, fieldObjectOffset()
asserting if an object is not found (for convenience to avoid explicit
error handling on user side) and hasFieldObject().
The internal helpers were also renamed and the offset argument moved to
be last for consistency.
Same as with MeshData2D/3D, the original ObjectData API and plugin
interfaces are preserved to keep existing code as well as existing
importer implementations working. As Magnum's own importers will get
updated to the new SceneData workflow, a backward compatibility layer
provided that translates it to the subset that the legacy ObjectData
understands.
With this commit, both existing plugin code can build (and test against)
the new workflow, and any ports to the new workflow can test against the
legacy interfaces. Except that for now the compatibility layer doesn't
deal with objects that have more than one mesh or for example a light
and a camera attached, this will be done in a separate step.
Support utilities needed for SceneTools that will operate on arbitrary
SceneData (adding/removing fields, objects...) without having to know
what each field means and how it needs to be treated.
Honestly the same would make sense for the VertexFormat enum as well.
But not now, later.
This moves the transformation type consistency checks directly into the
constructor and makes the discovered dimension count available through a
getter. As a result, a lot of duplicate assertions (and
corresponding tests) could be removed while tightening the behavior --
before it was possible to have a 2D transformation matrix complemented
with a 3D rotation quaternion and all asserts would pass, yet the user
would be required to call transformations2DAsArray() *but*
translationsRotationsScalings3DAsArray().
Since scenes can exist without any transformation field, there's both
is2D() and is3D() and they both return false in that case.
For a lack of better API right now, this will be used to check if an
object belongs to a certain scene. In the future, when BitArray is a
thing, there will be a dedicated field with a mask telling which objects
belong to the scene and which not, with a fallback that goes through all
field object mappings and collects objects that have at least one field.
Useful for cases when it's desirable to extract just some elements, for
example just for a particular object ID. Or when allocating an
arbitrarily large array isn't wanted for perf/memory reasons.
These need to query field size for allocating the output array which
means looking up the field by name, but the same lookup was then done
again in the fooInto() implementation.
It complains about singatures not matching the implicit and thus not
being defaultable. Works everywhere else, even on GCC 4.7 and 5.0, so I
don't bother.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
* They are now deinlined into source files, as most of the classes have
either heavy members (std::vector) or virtual methods.
* All of them are explicit now (that should be already done, don't know
why not).
* Passing huge classes by value and using move constructors to avoid
unnecessary copying.
In most cases the names aren't even supported/used and thus it is
wasteful to have them in all *Data classes. If the importer wants to
support them, it would reimplement *name() functions instead.
Some functions need to return "invalid ID", which in case of size_t
cannot be -1.
Also the plugins should behave the same in 32/64bit systems, so the type
should be the same for both.