The internals are still rather ew, that's for another time, but the goal
here was to make it compile and correctly handle the new variability in
created and passed glyph cache instances. In particular:
- The MagnumFont createGlyphCache() now uploads the texture image
directly, skipping a copy through the CPU-side image which may not
have a size matching the input image. That's kind of nasty (and too
tied to OpenGL), but will be cleaned up once the GlyphCache APIs are
fixed to allow this in a nicer way.
- The MagnumFontConverter will now correctly select a font if the cache
contains more than one, properly deal with glyph caches that either
do or not do image processing, and will fail for array glyph caches
as that's not supported by the current format. It also now has an
early special-case handling for glyph caches with processed images,
where the actual image may have different size (and possibly format),
to match what MagnumFont expects.
Need some regression tests for the upcoming glyph cache rework as
otherwise it'll be too miserable. It now fills the glyph cache image
with some non-trivial data and compares to them, and checks the filled
glyphs for the created glyph cache too.
This also fixes a regression introduced when porting away from STL in
47a1295ab8, where UTF-8 layouting was
reporting extra glyphs at the end. Now UTF-8 support is properly tested
both in the MagnumFontConverter plugin and MagnumFont.
Like in Trade, the unatomic exists() + read() pair (and silent failures
if the file exists but can't be read) was replaced with just
Path::read() that now returns an Optional. Besides that, not much worth
mentioning.
Allows the Font and FontConverter plugins be built without TARGET_GL
enabled. That was the last piece missing for making the magnum-plugins
repo completely GL-free.
The current testing workflow had quite a few major flaws and it was no
longer possible after the move of Any* plugins to core. Among the flaws
is:
* Every plugin was basically built twice, once as the real plugin and
once as a static testing library. Most of the build shared common
object files, but nevertheless it inflated build times and made the
buildsystem extremely complex.
* Because the actual plugin binary was never actually loaded during the
test, it couldn't spot problems like:
- undefined references
- errors in metadata files
- mismatched plugin interface/version, missing entry points
- broken static plugin import files
* Tests that made use of independent plugins (such as TgaImageConverter
test using TgaImporter to verify the output) had a hardcoded
dependency on such plugins, making a minimal setup very hard.
* Dynamic loading of plugins from the Any* proxies was always directed
to the install location on the filesystem with no possibility to
load these directly from the build tree. That caused random ABI
mismatch crashes, or, on the other hand, if no plugins were
installed, particular portions of the codebase weren't tested at all.
Now the workflow is the following:
* Every plugin is built exactly once, either as dynamic or as static.
* The test always loads it via the plugin manager. If it's dynamic,
it's loaded straight from the build directory; if it's static, it
gets linked to the test executable directly.
* Plugins used indirectly are always served from the build directory
(if enabled) to ensure reproducibility and independence on what's
installed on the filesystem. Missing presence of these plugins causes
particular tests to be simply skipped.
* Plugins that have extensive tests for internal functionality that's
not exposed through the plugin interface are still built in two
parts, but the internal tests are simply consuming the OBJECT files
directly instead of linking to a static library.
There will be numerous additions to this one so it made sense to make it
a static library instead of a header-only library. That also allows
CMake users to just link to Magnum::OpenGLTester instead of going
through the pain of a huge branching in order to find a correct
windowless application just to run their tests. It could have been done
even without the static library using a INTERFACE target, but that
wouldn't work on CMake < 3.0 (which, unfortunately, quite a few people
are still stuck with).
Unfortunately it's already heavily used elsewhere so I had to go through
the pain of deprecating the old implementation. The old implementation
was header-only so it can't be just typedef'd to the new one as there
would be linker failures. So the old header is just kept as it was, with
only the macros reduced.
I wanted to preserve the parameter-less constructor of tests, but WINAPI
requires fairly ugly entagled set of functions, passing HWND around,
which required storing it in a global var and hoping it is properly
initialized when querying it for it to be passed to application
constructor.
When this was done, it was now fairly easy to support passing also
argv/argc to application constructor, which in the future will enable
selective disabling of extensions for even better test coverage.
This however needed slightly different main() function and thus we now
have MAGNUM_GL_TEST_MAIN() instead of CORRADE_TEST_MAIN(). Using the
latter will result in an assert inside std::optional.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Encourages vectorization and generic usage even more. Some functions
were rewritten to make use of the new features, resulting in shorter and
more readable code. This also fixes the annoying naming collision with
WINAPI Rectangle() function.
The old Rectangle is now subclass of Range2D, is marked as deprecated
and will be removed in future release.
The virtual method is moved to doRenderGlyph(), for plugin implementers
it means that the function only needs to be renamed (and moved to private
section) and plugin version interface needs to be updated.
The common layouting code allows to remove many redundant code from
Renderer and also ability to test cursor position/bounding rectangle
updated properly. Rectangle updating now treats rectangle with zero size
as invalid and replaces it with glyph quad instead of merging the two. It
means that the returned rectangle now wraps the text more tightly and
does not always contain origin.
Allows to store glyph advance also for notfound glyph, which is exactly
what we want for unknown characters. Also added version information to
allow further extensions.
The fonts is simply a file with character and glyph parameters
along with glyph cache image. There is also MagnumFontConverter, which
allows to create the font from any currently opened font.
Added tests for both, they both need active GL context due to GlyphCache
instance. MagnumFont doesn't have test for creating glyph cache yet.